public class SServerDifficultyPacket extends java.lang.Object implements IPacket<IClientPlayNetHandler>
コンストラクタと説明 |
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SServerDifficultyPacket() |
SServerDifficultyPacket(Difficulty difficultyIn,
boolean difficultyLockedIn) |
修飾子とタイプ | メソッドと説明 |
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Difficulty |
getDifficulty() |
boolean |
isDifficultyLocked() |
void |
processPacket(IClientPlayNetHandler handler)
Passes this Packet on to the NetHandler for processing.
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void |
readPacketData(PacketBuffer buf)
Reads the raw packet data from the data stream.
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void |
writePacketData(PacketBuffer buf)
Writes the raw packet data to the data stream.
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clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
shouldSkipErrors
public SServerDifficultyPacket()
public SServerDifficultyPacket(Difficulty difficultyIn, boolean difficultyLockedIn)
public void processPacket(IClientPlayNetHandler handler)
processPacket
インタフェース内 IPacket<IClientPlayNetHandler>
public void readPacketData(PacketBuffer buf) throws java.io.IOException
readPacketData
インタフェース内 IPacket<IClientPlayNetHandler>
java.io.IOException
public void writePacketData(PacketBuffer buf) throws java.io.IOException
writePacketData
インタフェース内 IPacket<IClientPlayNetHandler>
java.io.IOException
public boolean isDifficultyLocked()
public Difficulty getDifficulty()