public class SSpawnMobPacket extends java.lang.Object implements IPacket<IClientPlayNetHandler>
コンストラクタと説明 |
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SSpawnMobPacket() |
SSpawnMobPacket(LivingEntity entityIn) |
修飾子とタイプ | メソッドと説明 |
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int |
getEntityID() |
int |
getEntityType() |
byte |
getHeadPitch() |
byte |
getPitch() |
java.util.UUID |
getUniqueId() |
int |
getVelocityX() |
int |
getVelocityY() |
int |
getVelocityZ() |
double |
getX() |
double |
getY() |
byte |
getYaw() |
double |
getZ() |
void |
processPacket(IClientPlayNetHandler handler)
Passes this Packet on to the NetHandler for processing.
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void |
readPacketData(PacketBuffer buf)
Reads the raw packet data from the data stream.
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void |
writePacketData(PacketBuffer buf)
Writes the raw packet data to the data stream.
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clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
shouldSkipErrors
public SSpawnMobPacket()
public SSpawnMobPacket(LivingEntity entityIn)
public void readPacketData(PacketBuffer buf) throws java.io.IOException
readPacketData
インタフェース内 IPacket<IClientPlayNetHandler>
java.io.IOException
public void writePacketData(PacketBuffer buf) throws java.io.IOException
writePacketData
インタフェース内 IPacket<IClientPlayNetHandler>
java.io.IOException
public void processPacket(IClientPlayNetHandler handler)
processPacket
インタフェース内 IPacket<IClientPlayNetHandler>
public int getEntityID()
public java.util.UUID getUniqueId()
public int getEntityType()
public double getX()
public double getY()
public double getZ()
public int getVelocityX()
public int getVelocityY()
public int getVelocityZ()
public byte getYaw()
public byte getPitch()
public byte getHeadPitch()