public class ClimberPathNavigator extends GroundPathNavigator
currentPath, entity, lastPosCheck, lastTimeoutCheck, lastTimeUpdated, maxDistanceToWaypoint, nodeProcessor, speed, ticksAtLastPos, timeoutCachedNode, timeoutLimit, timeoutTimer, totalTicks, tryUpdatePath, world| コンストラクタと説明 |
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ClimberPathNavigator(MobEntity entityLivingIn,
World worldIn) |
| 修飾子とタイプ | メソッドと説明 |
|---|---|
Path |
getPathToEntity(Entity entityIn,
int p_75494_2_)
Returns the path to the given EntityLiving.
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Path |
getPathToPos(BlockPos pos,
int p_179680_2_)
Returns path to given BlockPos
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void |
tick() |
boolean |
tryMoveToEntityLiving(Entity entityIn,
double speedIn)
Try to find and set a path to EntityLiving.
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canNavigate, getEnterDoors, getEntityPosition, getPathFinder, isDirectPathBetweenPoints, setAvoidSun, setBreakDoors, trimPathcanEntityStandOnPos, canUpdatePathOnTimeout, checkForStuck, clearPath, func_220970_c, func_225463_a, func_225464_a, func_226335_a_, func_226336_g_, func_226337_n_, getCanSwim, getNodeProcessor, getPath, getPathToPos, getTargetPos, isInLiquid, noPath, pathFollow, setCanSwim, setPath, setSpeed, tryMoveToXYZ, updatePathpublic Path getPathToPos(BlockPos pos, int p_179680_2_)
getPathToPos クラス内 GroundPathNavigatorpublic Path getPathToEntity(Entity entityIn, int p_75494_2_)
getPathToEntity クラス内 GroundPathNavigatorpublic boolean tryMoveToEntityLiving(Entity entityIn, double speedIn)
tryMoveToEntityLiving クラス内 PathNavigatorpublic void tick()
tick クラス内 PathNavigator