public class BarrelTileEntity extends LockableLootTileEntity
lootTable, lootTableSeedpos, removed, worldINFINITE_EXTENT_AABB| コンストラクタと説明 |
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BarrelTileEntity() |
| 修飾子とタイプ | メソッドと説明 |
|---|---|
void |
barrelTick() |
void |
closeInventory(PlayerEntity player) |
protected Container |
createMenu(int id,
PlayerInventory player) |
protected ITextComponent |
getDefaultName() |
protected NonNullList<ItemStack> |
getItems() |
int |
getSizeInventory()
Returns the number of slots in the inventory.
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void |
openInventory(PlayerEntity player) |
void |
read(CompoundNBT compound) |
protected void |
setItems(NonNullList<ItemStack> itemsIn) |
CompoundNBT |
write(CompoundNBT compound) |
canOpen, checkLootAndRead, checkLootAndWrite, clear, createMenu, decrStackSize, fillWithLoot, getStackInSlot, isEmpty, isUsableByPlayer, removeStackFromSlot, setInventorySlotContents, setLootTable, setLootTablecanUnlock, createUnSidedHandler, getCapability, getCustomName, getDisplayName, getName, remove, setCustomNameaddInfoToCrashReport, create, getBlockState, getDistanceSq, getMaxRenderDistanceSquared, getPos, getTileData, getType, getUpdatePacket, getUpdateTag, getWorld, hasWorld, isRemoved, markDirty, mirror, onlyOpsCanSetNbt, receiveClientEvent, rotate, setPos, setWorldAndPos, updateContainingBlockInfo, validate, warnInvalidBlockareCapsCompatible, areCapsCompatible, deserializeCaps, gatherCapabilities, gatherCapabilities, getCapabilities, invalidateCaps, reviveCaps, serializeCapsclone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, waitcount, getInventoryStackLimit, hasAny, isItemValidForSlot, markDirtyclearObjhasCustomNamecanRenderBreaking, deserializeNBT, getModelData, getRenderBoundingBox, getTileEntity, handleUpdateTag, hasFastRenderer, onChunkUnloaded, onDataPacket, onLoad, requestModelDataUpdate, serializeNBTgetCapabilitypublic CompoundNBT write(CompoundNBT compound)
write クラス内 LockableTileEntitypublic void read(CompoundNBT compound)
read クラス内 LockableTileEntitypublic int getSizeInventory()
protected NonNullList<ItemStack> getItems()
getItems クラス内 LockableLootTileEntityprotected void setItems(NonNullList<ItemStack> itemsIn)
setItems クラス内 LockableLootTileEntityprotected ITextComponent getDefaultName()
getDefaultName クラス内 LockableTileEntityprotected Container createMenu(int id, PlayerInventory player)
createMenu クラス内 LockableTileEntitypublic void openInventory(PlayerEntity player)
public void barrelTick()
public void closeInventory(PlayerEntity player)