public class BeehiveTileEntity extends TileEntity implements ITickableTileEntity
| 修飾子とタイプ | クラスと説明 |
|---|---|
static class |
BeehiveTileEntity.State |
pos, removed, worldINFINITE_EXTENT_AABB| コンストラクタと説明 |
|---|
BeehiveTileEntity() |
| 修飾子とタイプ | メソッドと説明 |
|---|---|
void |
func_226961_a_(Entity p_226961_1_,
boolean p_226961_2_) |
void |
func_226962_a_(Entity p_226962_1_,
boolean p_226962_2_,
int p_226962_3_) |
void |
func_226963_a_(PlayerEntity p_226963_1_,
BlockState p_226963_2_,
BeehiveTileEntity.State p_226963_3_) |
static int |
func_226964_a_(BlockState p_226964_0_) |
boolean |
func_226968_d_() |
boolean |
func_226969_f_() |
boolean |
func_226970_h_() |
int |
func_226971_j_() |
boolean |
func_226972_k_() |
protected void |
func_226973_l_() |
ListNBT |
func_226974_m_() |
void |
markDirty()
For tile entities, ensures the chunk containing the tile entity is saved to disk later - the game won't think it
hasn't changed and skip it.
|
void |
read(CompoundNBT compound) |
void |
tick() |
CompoundNBT |
write(CompoundNBT compound) |
addInfoToCrashReport, create, getBlockState, getDistanceSq, getMaxRenderDistanceSquared, getPos, getTileData, getType, getUpdatePacket, getUpdateTag, getWorld, hasWorld, isRemoved, mirror, onlyOpsCanSetNbt, receiveClientEvent, remove, rotate, setPos, setWorldAndPos, updateContainingBlockInfo, validate, warnInvalidBlockareCapsCompatible, areCapsCompatible, deserializeCaps, gatherCapabilities, gatherCapabilities, getCapabilities, getCapability, invalidateCaps, reviveCaps, serializeCapsclone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, waitcanRenderBreaking, deserializeNBT, getModelData, getRenderBoundingBox, getTileEntity, handleUpdateTag, hasFastRenderer, onChunkUnloaded, onDataPacket, onLoad, requestModelDataUpdate, serializeNBTgetCapability, getCapabilitypublic void markDirty()
markDirty クラス内 TileEntitypublic boolean func_226968_d_()
public boolean func_226969_f_()
public boolean func_226970_h_()
public void func_226963_a_(@Nullable
PlayerEntity p_226963_1_,
BlockState p_226963_2_,
BeehiveTileEntity.State p_226963_3_)
public void func_226961_a_(Entity p_226961_1_, boolean p_226961_2_)
public int func_226971_j_()
public static int func_226964_a_(BlockState p_226964_0_)
public boolean func_226972_k_()
protected void func_226973_l_()
public void func_226962_a_(Entity p_226962_1_, boolean p_226962_2_, int p_226962_3_)
public void tick()
tick インタフェース内 ITickableTileEntitypublic void read(CompoundNBT compound)
read クラス内 TileEntitypublic CompoundNBT write(CompoundNBT compound)
write クラス内 TileEntitypublic ListNBT func_226974_m_()