public class TrappedChestTileEntity extends ChestTileEntity
lidAngle, numPlayersUsing, prevLidAngle
lootTable, lootTableSeed
pos, removed, world
INFINITE_EXTENT_AABB
コンストラクタと説明 |
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TrappedChestTileEntity() |
修飾子とタイプ | メソッドと説明 |
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protected void |
onOpenOrClose() |
calculatePlayersUsing, calculatePlayersUsingSync, closeInventory, createMenu, getCapability, getDefaultName, getItems, getLidAngle, getPlayersUsing, getSizeInventory, openInventory, read, receiveClientEvent, remove, setItems, swapContents, tick, updateContainingBlockInfo, write
canOpen, checkLootAndRead, checkLootAndWrite, clear, createMenu, decrStackSize, fillWithLoot, getStackInSlot, isEmpty, isUsableByPlayer, removeStackFromSlot, setInventorySlotContents, setLootTable, setLootTable
canUnlock, createUnSidedHandler, getCustomName, getDisplayName, getName, setCustomName
addInfoToCrashReport, create, getBlockState, getDistanceSq, getMaxRenderDistanceSquared, getPos, getTileData, getType, getUpdatePacket, getUpdateTag, getWorld, hasWorld, isRemoved, markDirty, mirror, onlyOpsCanSetNbt, rotate, setPos, setWorldAndPos, validate, warnInvalidBlock
areCapsCompatible, areCapsCompatible, deserializeCaps, gatherCapabilities, gatherCapabilities, getCapabilities, invalidateCaps, reviveCaps, serializeCaps
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
count, getInventoryStackLimit, hasAny, isItemValidForSlot, markDirty
clearObj
hasCustomName
canRenderBreaking, deserializeNBT, getModelData, getRenderBoundingBox, getTileEntity, handleUpdateTag, hasFastRenderer, onChunkUnloaded, onDataPacket, onLoad, requestModelDataUpdate, serializeNBT
getCapability
protected void onOpenOrClose()
onOpenOrClose
クラス内 ChestTileEntity