public class ScreenShotHelper
extends java.lang.Object
| コンストラクタと説明 |
|---|
ScreenShotHelper() |
| 修飾子とタイプ | メソッドと説明 |
|---|---|
static NativeImage |
createScreenshot(int width,
int height,
Framebuffer framebufferIn) |
static void |
saveScreenshot(java.io.File gameDirectory,
int width,
int height,
Framebuffer buffer,
java.util.function.Consumer<ITextComponent> messageConsumer)
Saves a screenshot in the game directory with a time-stamped filename.
|
static void |
saveScreenshot(java.io.File gameDirectory,
java.lang.String screenshotName,
int width,
int height,
Framebuffer buffer,
java.util.function.Consumer<ITextComponent> messageConsumer)
Saves a screenshot in the game directory with the given file name (or null to generate a time-stamped name).
|
public static void saveScreenshot(java.io.File gameDirectory,
int width,
int height,
Framebuffer buffer,
java.util.function.Consumer<ITextComponent> messageConsumer)
public static void saveScreenshot(java.io.File gameDirectory,
@Nullable
java.lang.String screenshotName,
int width,
int height,
Framebuffer buffer,
java.util.function.Consumer<ITextComponent> messageConsumer)
public static NativeImage createScreenshot(int width, int height, Framebuffer framebufferIn)