public abstract class BiomeProvider extends java.lang.Object implements BiomeManager.IBiomeReader
修飾子とタイプ | フィールドと説明 |
---|---|
static java.util.List<Biome> |
BIOMES_TO_SPAWN_IN |
protected java.util.Set<Biome> |
field_226837_c_ |
protected java.util.Map<Structure<?>,java.lang.Boolean> |
hasStructureCache |
protected java.util.Set<BlockState> |
topBlocksCache |
修飾子 | コンストラクタと説明 |
---|---|
protected |
BiomeProvider(java.util.Set<Biome> p_i225745_1_) |
修飾子とタイプ | メソッドと説明 |
---|---|
float |
func_222365_c(int p_222365_1_,
int p_222365_2_) |
java.util.Set<Biome> |
func_225530_a_(int p_225530_1_,
int p_225530_2_,
int p_225530_3_,
int p_225530_4_) |
BlockPos |
func_225531_a_(int p_225531_1_,
int p_225531_2_,
int p_225531_3_,
int p_225531_4_,
java.util.List<Biome> p_225531_5_,
java.util.Random p_225531_6_) |
java.util.List<Biome> |
getBiomesToSpawnIn()
Gets the list of valid biomes for the player to spawn in.
|
java.util.Set<BlockState> |
getSurfaceBlocks() |
boolean |
hasStructure(Structure<?> structureIn) |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
getNoiseBiome
public static final java.util.List<Biome> BIOMES_TO_SPAWN_IN
protected final java.util.Map<Structure<?>,java.lang.Boolean> hasStructureCache
protected final java.util.Set<BlockState> topBlocksCache
protected final java.util.Set<Biome> field_226837_c_
protected BiomeProvider(java.util.Set<Biome> p_i225745_1_)
public java.util.List<Biome> getBiomesToSpawnIn()
public java.util.Set<Biome> func_225530_a_(int p_225530_1_, int p_225530_2_, int p_225530_3_, int p_225530_4_)
@Nullable public BlockPos func_225531_a_(int p_225531_1_, int p_225531_2_, int p_225531_3_, int p_225531_4_, java.util.List<Biome> p_225531_5_, java.util.Random p_225531_6_)
public float func_222365_c(int p_222365_1_, int p_222365_2_)
public boolean hasStructure(Structure<?> structureIn)
public java.util.Set<BlockState> getSurfaceBlocks()