public static class BuriedTreasureStructure.Start extends StructureStart
bounds, components, DUMMY, rand| コンストラクタと説明 | 
|---|
| Start(Structure<?> p_i225799_1_,
     int p_i225799_2_,
     int p_i225799_3_,
     MutableBoundingBox p_i225799_4_,
     int p_i225799_5_,
     long p_i225799_6_) | 
| 修飾子とタイプ | メソッドと説明 | 
|---|---|
| BlockPos | getPos() | 
| void | init(ChunkGenerator<?> generator,
    TemplateManager templateManagerIn,
    int chunkX,
    int chunkZ,
    Biome biomeIn) | 
func_214626_a, func_214628_a, func_225565_a_, func_227457_j_, getBoundingBox, getChunkPosX, getChunkPosZ, getComponents, getMaxRefCount, getStructure, incrementRefCount, isRefCountBelowMax, isValid, recalculateStructureSize, writepublic Start(Structure<?> p_i225799_1_, int p_i225799_2_, int p_i225799_3_, MutableBoundingBox p_i225799_4_, int p_i225799_5_, long p_i225799_6_)
public void init(ChunkGenerator<?> generator, TemplateManager templateManagerIn, int chunkX, int chunkZ, Biome biomeIn)
init クラス内 StructureStartpublic BlockPos getPos()
getPos クラス内 StructureStart