public static class BuriedTreasureStructure.Start extends StructureStart
bounds, components, DUMMY, rand
コンストラクタと説明 |
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Start(Structure<?> p_i225799_1_,
int p_i225799_2_,
int p_i225799_3_,
MutableBoundingBox p_i225799_4_,
int p_i225799_5_,
long p_i225799_6_) |
修飾子とタイプ | メソッドと説明 |
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BlockPos |
getPos() |
void |
init(ChunkGenerator<?> generator,
TemplateManager templateManagerIn,
int chunkX,
int chunkZ,
Biome biomeIn) |
func_214626_a, func_214628_a, func_225565_a_, func_227457_j_, getBoundingBox, getChunkPosX, getChunkPosZ, getComponents, getMaxRefCount, getStructure, incrementRefCount, isRefCountBelowMax, isValid, recalculateStructureSize, write
public Start(Structure<?> p_i225799_1_, int p_i225799_2_, int p_i225799_3_, MutableBoundingBox p_i225799_4_, int p_i225799_5_, long p_i225799_6_)
public void init(ChunkGenerator<?> generator, TemplateManager templateManagerIn, int chunkX, int chunkZ, Biome biomeIn)
init
クラス内 StructureStart
public BlockPos getPos()
getPos
クラス内 StructureStart