public final class BlockLightEngine extends LightEngine<BlockLightStorage.StorageMap,BlockLightStorage>
IWorldLightListener.Dummy
chunkProvider, storage, type
コンストラクタと説明 |
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BlockLightEngine(IChunkLightProvider p_i51301_1_) |
修飾子とタイプ | メソッドと説明 |
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protected int |
computeLevel(long pos,
long excludedSourcePos,
int level)
Computes level propagated from neighbors of specified position with given existing level, excluding the given
source position.
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void |
func_215623_a(BlockPos p_215623_1_,
int p_215623_2_) |
protected int |
getEdgeLevel(long startPos,
long endPos,
int startLevel)
Returns level propagated from start position with specified level to the neighboring end position.
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protected void |
notifyNeighbors(long pos,
int level,
boolean isDecreasing) |
int |
queuedUpdateSize() |
checkLight, func_215613_a, func_215619_a, func_215620_a, func_227468_a_, getData, getDebugString, getLevel, getLevelFromArray, getLightFor, getVoxelShape, isRoot, retainChunkData, scheduleUpdate, setData, setLevel, tick, updateSectionStatus
cancelUpdate, func_227465_a_, func_227467_c_, needsUpdate, processUpdates, propagateLevel, scheduleUpdate
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
func_215567_a
public BlockLightEngine(IChunkLightProvider p_i51301_1_)
protected int getEdgeLevel(long startPos, long endPos, int startLevel)
getEdgeLevel
クラス内 LightEngine<BlockLightStorage.StorageMap,BlockLightStorage>
protected void notifyNeighbors(long pos, int level, boolean isDecreasing)
notifyNeighbors
クラス内 LevelBasedGraph
protected int computeLevel(long pos, long excludedSourcePos, int level)
computeLevel
クラス内 LightEngine<BlockLightStorage.StorageMap,BlockLightStorage>
public void func_215623_a(BlockPos p_215623_1_, int p_215623_2_)
func_215623_a
クラス内 LightEngine<BlockLightStorage.StorageMap,BlockLightStorage>
public int queuedUpdateSize()