public static class LootPool.Builder extends java.lang.Object implements ILootFunctionConsumer<LootPool.Builder>, ILootConditionConsumer<LootPool.Builder>
| コンストラクタと説明 | 
|---|
| Builder() | 
| 修飾子とタイプ | メソッドと説明 | 
|---|---|
| LootPool.Builder | acceptCondition(ILootCondition.IBuilder conditionBuilder) | 
| LootPool.Builder | acceptFunction(ILootFunction.IBuilder functionBuilder) | 
| LootPool.Builder | addEntry(LootEntry.Builder<?> entriesBuilder) | 
| LootPool.Builder | bonusRolls(float min,
          float max) | 
| LootPool | build() | 
| LootPool.Builder | cast() | 
| LootPool.Builder | name(java.lang.String name) | 
| LootPool.Builder | rolls(IRandomRange rollsIn) | 
public LootPool.Builder rolls(IRandomRange rollsIn)
public LootPool.Builder cast()
cast インタフェース内 ILootConditionConsumer<LootPool.Builder>cast インタフェース内 ILootFunctionConsumer<LootPool.Builder>public LootPool.Builder addEntry(LootEntry.Builder<?> entriesBuilder)
public LootPool.Builder acceptCondition(ILootCondition.IBuilder conditionBuilder)
acceptCondition インタフェース内 ILootConditionConsumer<LootPool.Builder>public LootPool.Builder acceptFunction(ILootFunction.IBuilder functionBuilder)
acceptFunction インタフェース内 ILootFunctionConsumer<LootPool.Builder>public LootPool.Builder name(java.lang.String name)
public LootPool.Builder bonusRolls(float min, float max)
public LootPool build()