public static class LootPool.Builder extends java.lang.Object implements ILootFunctionConsumer<LootPool.Builder>, ILootConditionConsumer<LootPool.Builder>
| コンストラクタと説明 |
|---|
Builder() |
| 修飾子とタイプ | メソッドと説明 |
|---|---|
LootPool.Builder |
acceptCondition(ILootCondition.IBuilder conditionBuilder) |
LootPool.Builder |
acceptFunction(ILootFunction.IBuilder functionBuilder) |
LootPool.Builder |
addEntry(LootEntry.Builder<?> entriesBuilder) |
LootPool.Builder |
bonusRolls(float min,
float max) |
LootPool |
build() |
LootPool.Builder |
cast() |
LootPool.Builder |
name(java.lang.String name) |
LootPool.Builder |
rolls(IRandomRange rollsIn) |
public LootPool.Builder rolls(IRandomRange rollsIn)
public LootPool.Builder cast()
cast インタフェース内 ILootConditionConsumer<LootPool.Builder>cast インタフェース内 ILootFunctionConsumer<LootPool.Builder>public LootPool.Builder addEntry(LootEntry.Builder<?> entriesBuilder)
public LootPool.Builder acceptCondition(ILootCondition.IBuilder conditionBuilder)
acceptCondition インタフェース内 ILootConditionConsumer<LootPool.Builder>public LootPool.Builder acceptFunction(ILootFunction.IBuilder functionBuilder)
acceptFunction インタフェース内 ILootFunctionConsumer<LootPool.Builder>public LootPool.Builder name(java.lang.String name)
public LootPool.Builder bonusRolls(float min, float max)
public LootPool build()