public class FillPlayerHead extends LootFunction
| 修飾子とタイプ | クラスと説明 | 
|---|---|
| static class  | FillPlayerHead.Serializer | 
LootFunction.Builder<T extends LootFunction.Builder<T>>ILootFunction.IBuilderconditions| コンストラクタと説明 | 
|---|
| FillPlayerHead(ILootCondition[] p_i51234_1_,
              LootContext.EntityTarget p_i51234_2_) | 
| 修飾子とタイプ | メソッドと説明 | 
|---|---|
| ItemStack | doApply(ItemStack stack,
       LootContext context) | 
| java.util.Set<LootParameter<?>> | getRequiredParameters() | 
apply, builder, func_225580_a_clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, waitfunc_215858_apublic FillPlayerHead(ILootCondition[] p_i51234_1_, LootContext.EntityTarget p_i51234_2_)
public java.util.Set<LootParameter<?>> getRequiredParameters()
public ItemStack doApply(ItemStack stack, LootContext context)
doApply クラス内 LootFunction