public class FillPlayerHead extends LootFunction
修飾子とタイプ | クラスと説明 |
---|---|
static class |
FillPlayerHead.Serializer |
LootFunction.Builder<T extends LootFunction.Builder<T>>
ILootFunction.IBuilder
conditions
コンストラクタと説明 |
---|
FillPlayerHead(ILootCondition[] p_i51234_1_,
LootContext.EntityTarget p_i51234_2_) |
修飾子とタイプ | メソッドと説明 |
---|---|
ItemStack |
doApply(ItemStack stack,
LootContext context) |
java.util.Set<LootParameter<?>> |
getRequiredParameters() |
apply, builder, func_225580_a_
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
func_215858_a
public FillPlayerHead(ILootCondition[] p_i51234_1_, LootContext.EntityTarget p_i51234_2_)
public java.util.Set<LootParameter<?>> getRequiredParameters()
public ItemStack doApply(ItemStack stack, LootContext context)
doApply
クラス内 LootFunction