public class SetDamage extends LootFunction
| 修飾子とタイプ | クラスと説明 |
|---|---|
static class |
SetDamage.Serializer |
LootFunction.Builder<T extends LootFunction.Builder<T>>ILootFunction.IBuilderconditions| 修飾子とタイプ | メソッドと説明 |
|---|---|
ItemStack |
doApply(ItemStack stack,
LootContext context) |
static LootFunction.Builder<?> |
func_215931_a(RandomValueRange p_215931_0_) |
apply, builder, func_225580_a_clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, waitfunc_215858_agetRequiredParameterspublic ItemStack doApply(ItemStack stack, LootContext context)
doApply クラス内 LootFunctionpublic static LootFunction.Builder<?> func_215931_a(RandomValueRange p_215931_0_)