public class RenderWorldLastEvent extends Event
Event.HasResult, Event.Result
コンストラクタと説明 |
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RenderWorldLastEvent(WorldRenderer context,
com.mojang.blaze3d.matrix.MatrixStack mat,
float partialTicks)
非推奨です。
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RenderWorldLastEvent(WorldRenderer context,
com.mojang.blaze3d.matrix.MatrixStack mat,
float partialTicks,
Matrix4f projectionMatrix,
long finishTimeNano) |
修飾子とタイプ | メソッドと説明 |
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WorldRenderer |
getContext() |
long |
getFinishTimeNano() |
com.mojang.blaze3d.matrix.MatrixStack |
getMatrixStack() |
float |
getPartialTicks() |
Matrix4f |
getProjectionMatrix() |
getListenerList, getParentListenerList, getPhase, getResult, hasResult, isCancelable, isCanceled, setCanceled, setPhase, setResult, setup
@Deprecated public RenderWorldLastEvent(WorldRenderer context, com.mojang.blaze3d.matrix.MatrixStack mat, float partialTicks)
public RenderWorldLastEvent(WorldRenderer context, com.mojang.blaze3d.matrix.MatrixStack mat, float partialTicks, Matrix4f projectionMatrix, long finishTimeNano)
public WorldRenderer getContext()
public com.mojang.blaze3d.matrix.MatrixStack getMatrixStack()
public float getPartialTicks()
public Matrix4f getProjectionMatrix()
public long getFinishTimeNano()