public abstract class SimpleModelFontRenderer extends FontRenderer
FONT_HEIGHT, random
コンストラクタと説明 |
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SimpleModelFontRenderer(GameSettings settings,
ResourceLocation font,
TextureManager manager,
boolean isUnicode,
Matrix4f matrix) |
修飾子とタイプ | メソッドと説明 |
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com.google.common.collect.ImmutableList<BakedQuad> |
build() |
void |
setFillBlanks(boolean fillBlanks) |
void |
setSprite(TextureAtlasSprite sprite) |
bidiReorder, close, drawSplitString, drawString, drawStringWithShadow, getBidiFlag, getCharWidth, getStringWidth, getWordPosition, getWordWrappedHeight, listFormattedStringToWidth, renderString, setBidiFlag, setGlyphProviders, sizeStringToWidth, trimStringToWidth, trimStringToWidth, wrapFormattedStringToWidth
public SimpleModelFontRenderer(GameSettings settings, ResourceLocation font, TextureManager manager, boolean isUnicode, Matrix4f matrix)
public void setSprite(TextureAtlasSprite sprite)
public void setFillBlanks(boolean fillBlanks)
public com.google.common.collect.ImmutableList<BakedQuad> build()