public static final class B3DLoader.B3DState extends java.lang.Object implements IModelTransform
| コンストラクタと説明 | 
|---|
| B3DState(B3DModel.Animation animation,
        int frame) | 
| B3DState(B3DModel.Animation animation,
        int frame,
        IModelTransform parent) | 
| B3DState(B3DModel.Animation animation,
        int frame,
        int nextFrame,
        float progress) | 
| B3DState(B3DModel.Animation animation,
        int frame,
        int nextFrame,
        float progress,
        IModelTransform parent) | 
| 修飾子とタイプ | メソッドと説明 | 
|---|---|
| B3DModel.Animation | getAnimation() | 
| int | getFrame() | 
| int | getNextFrame() | 
| static TransformationMatrix | getNodeMatrix(B3DModel.Animation animation,
             B3DModel.Node<?> node,
             int frame) | 
| TransformationMatrix | getNodeMatrix(B3DModel.Node<?> node) | 
| TransformationMatrix | getNodeMatrix(B3DModel.Node<?> node,
             int frame) | 
| IModelTransform | getParent() | 
| TransformationMatrix | getPartTransformation(java.lang.Object part) | 
| float | getProgress() | 
| TransformationMatrix | getRotation() | 
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, waitisUvLockpublic B3DState(@Nullable
                B3DModel.Animation animation,
                int frame)
public B3DState(@Nullable
                B3DModel.Animation animation,
                int frame,
                IModelTransform parent)
public B3DState(@Nullable
                B3DModel.Animation animation,
                int frame,
                int nextFrame,
                float progress)
public B3DState(@Nullable
                B3DModel.Animation animation,
                int frame,
                int nextFrame,
                float progress,
                @Nullable
                IModelTransform parent)
@Nullable public B3DModel.Animation getAnimation()
public int getFrame()
public int getNextFrame()
public float getProgress()
@Nullable public IModelTransform getParent()
public TransformationMatrix getRotation()
getRotation インタフェース内 IModelTransformpublic TransformationMatrix getPartTransformation(java.lang.Object part)
getPartTransformation インタフェース内 IForgeModelTransformpart - Part of the model we are wanting to transform. An empty optional means
             we want a transform for the entire model.public TransformationMatrix getNodeMatrix(B3DModel.Node<?> node)
public TransformationMatrix getNodeMatrix(B3DModel.Node<?> node, int frame)
public static TransformationMatrix getNodeMatrix(@Nullable B3DModel.Animation animation, B3DModel.Node<?> node, int frame)