public interface IForgeBlockState
| 修飾子とタイプ | メソッドと説明 | 
|---|---|
| default boolean | addDestroyEffects(World world,
                 BlockPos pos,
                 ParticleManager manager)Spawn particles for when the block is destroyed. | 
| default boolean | addHitEffects(World world,
             RayTraceResult target,
             ParticleManager manager)Spawn a digging particle effect in the world, this is a wrapper
 around EffectRenderer.addBlockHitEffects to allow the block more
 control over the particles. | 
| default boolean | addLandingEffects(ServerWorld worldserver,
                 BlockPos pos,
                 BlockState state2,
                 LivingEntity entity,
                 int numberOfParticles)Allows a block to override the standard EntityLivingBase.updateFallState
  particles, this is a server side method that spawns particles with
  WorldServer.spawnParticle. | 
| default boolean | addRunningEffects(World world,
                 BlockPos pos,
                 Entity entity)Allows a block to override the standard vanilla running particles. | 
| default void | beginLeaveDecay(IWorldReader world,
               BlockPos pos)Called when a leaf should start its decay process. | 
| default boolean | canBeConnectedTo(IBlockReader world,
                BlockPos pos,
                Direction facing)Determines if another block can connect to this block | 
| default boolean | canBeReplacedByLeaves(IWorldReader world,
                     BlockPos pos)Used during tree growth to determine if newly generated leaves can replace this block. | 
| default boolean | canBeReplacedByLogs(IWorldReader world,
                   BlockPos pos)Used during tree growth to determine if newly generated logs can replace this block. | 
| default boolean | canConnectRedstone(IBlockReader world,
                  BlockPos pos,
                  Direction side)Determine if this block can make a redstone connection on the side provided,
 Useful to control which sides are inputs and outputs for redstone wires. | 
| default boolean | canCreatureSpawn(IWorldReader world,
                BlockPos pos,
                EntitySpawnPlacementRegistry.PlacementType type,
                EntityType<?> entityType)Determines if a specified mob type can spawn on this block, returning false will
 prevent any mob from spawning on the block. | 
| default boolean | canDropFromExplosion(IBlockReader world,
                    BlockPos pos,
                    Explosion explosion)Determines if this block should drop loot when exploded. | 
| default boolean | canEntityDestroy(IBlockReader world,
                BlockPos pos,
                Entity entity)Determines if this block is can be destroyed by the specified entities normal behavior. | 
| default boolean | canHarvestBlock(IBlockReader world,
               BlockPos pos,
               PlayerEntity player)Determines if the player can harvest this block, obtaining it's drops when the block is destroyed. | 
| default boolean | canStickTo(BlockState other)Determines if this block can stick to another block when pushed by a piston. | 
| default boolean | canSustainPlant(IBlockReader world,
               BlockPos pos,
               Direction facing,
               IPlantable plantable)Determines if this block can support the passed in plant, allowing it to be planted and grow. | 
| default void | catchFire(World world,
         BlockPos pos,
         Direction face,
         LivingEntity igniter)If the block is flammable, this is called when it gets lit on fire. | 
| default boolean | collisionExtendsVertically(IBlockReader world,
                          BlockPos pos,
                          Entity collidingEntity)Determines if this block's collision box should be treated as though it can extend above its block space. | 
| default TileEntity | createTileEntity(IBlockReader world)Called throughout the code as a replacement for ITileEntityProvider.createNewTileEntity
 Return the same thing you would from that function. | 
| default PathNodeType | getAiPathNodeType(IBlockReader world,
                 BlockPos pos)Get the  PathNodeTypefor this block. | 
| default PathNodeType | getAiPathNodeType(IBlockReader world,
                 BlockPos pos,
                 MobEntity entity)Get the  PathNodeTypefor this block. | 
| default float[] | getBeaconColorMultiplier(IWorldReader world,
                        BlockPos pos,
                        BlockPos beacon) | 
| default Direction | getBedDirection(IWorldReader world,
               BlockPos pos)Returns the direction of the block. | 
| default java.util.Optional<Vec3d> | getBedSpawnPosition(EntityType<?> type,
                   IWorldReader world,
                   BlockPos pos,
                   LivingEntity sleeper)Returns the position that the sleeper is moved to upon
 waking up, or respawning at the bed. | 
| default BlockState | getBlockState() | 
| default float | getEnchantPowerBonus(IWorldReader world,
                    BlockPos pos)Determines the amount of enchanting power this block can provide to an enchanting table. | 
| default int | getExpDrop(IWorldReader world,
          BlockPos pos,
          int fortune,
          int silktouch)Gathers how much experience this block drops when broken. | 
| default float | getExplosionResistance(IWorldReader world,
                      BlockPos pos,
                      Entity exploder,
                      Explosion explosion)Location sensitive version of getExplosionResistance | 
| default int | getFireSpreadSpeed(IBlockReader world,
                  BlockPos pos,
                  Direction face)Called when fire is updating on a neighbor block. | 
| default int | getFlammability(IBlockReader world,
               BlockPos pos,
               Direction face)Chance that fire will spread and consume this block.
 300 being a 100% chance, 0, being a 0% chance. | 
| default Vec3d | getFogColor(IWorldReader world,
           BlockPos pos,
           Entity entity,
           Vec3d originalColor,
           float partialTicks)Use this to change the fog color used when the entity is "inside" a material. | 
| default int | getHarvestLevel() | 
| default ToolType | getHarvestTool()Queries the class of tool required to harvest this block, if null is returned
 we assume that anything can harvest this block. | 
| default int | getLightValue(IBlockReader world,
             BlockPos pos)Get a light value for this block, taking into account the given state and coordinates, normal ranges are between 0 and 15 | 
| default ItemStack | getPickBlock(RayTraceResult target,
            IBlockReader world,
            BlockPos pos,
            PlayerEntity player)Called when A user uses the creative pick block button on this block | 
| default float | getSlipperiness(IWorldReader world,
               BlockPos pos,
               Entity entity)Gets the slipperiness at the given location at the given state. | 
| default SoundType | getSoundType(IWorldReader world,
            BlockPos pos,
            Entity entity)Sensitive version of getSoundType | 
| default BlockState | getStateAtViewpoint(IBlockReader world,
                   BlockPos pos,
                   Vec3d viewpoint)Used to determine the state 'viewed' by an entity (see
  ActiveRenderInfo#getBlockStateAtEntityViewpoint(World, Entity, float)). | 
| default BlockState | getStateForPlacement(Direction facing,
                    BlockState state2,
                    IWorld world,
                    BlockPos pos1,
                    BlockPos pos2,
                    Hand hand)//TODO: Re-Evaluate
 Gets the  IBlockStateto place | 
| default Direction[] | getValidRotations(IBlockReader world,
                 BlockPos pos)Get the rotations that can apply to the block at the specified coordinates. | 
| default boolean | getWeakChanges(IWorldReader world,
              BlockPos pos)If this block should be notified of weak changes. | 
| default boolean | hasTileEntity()Called throughout the code as a replacement for block instanceof BlockContainer
 Moving this to the Block base class allows for mods that wish to extend vanilla
 blocks, and also want to have a tile entity on that block, may. | 
| default boolean | isAir(IBlockReader world,
     BlockPos pos)Determines this block should be treated as an air block
 by the rest of the code. | 
| default boolean | isBeaconBase(IWorldReader world,
            BlockPos pos,
            BlockPos beacon)Determines if this block can be used as the base of a beacon. | 
| default boolean | isBed(IBlockReader world,
     BlockPos pos,
     LivingEntity player)Determines if this block is classified as a Bed, Allowing
 players to sleep in it, though the block has to specifically
 perform the sleeping functionality in it's activated event. | 
| default boolean | isBedFoot(IWorldReader world,
         BlockPos pos)Determines if the current block is the foot half of the bed. | 
| default boolean | isBurning(IBlockReader world,
         BlockPos pos)Determines if this block should set fire and deal fire damage
 to entities coming into contact with it. | 
| default boolean | isConduitFrame(IWorldReader world,
              BlockPos pos,
              BlockPos conduit)Determines if this block can be used as the frame of a conduit. | 
| default boolean | isFertile(IBlockReader world,
         BlockPos pos)Checks if this soil is fertile, typically this means that growth rates
 of plants on this soil will be slightly sped up. | 
| default boolean | isFireSource(IBlockReader world,
            BlockPos pos,
            Direction side)Currently only called by fire when it is on top of this block. | 
| default boolean | isFlammable(IBlockReader world,
           BlockPos pos,
           Direction face)Called when fire is updating, checks if a block face can catch fire. | 
| default boolean | isFoliage(IWorldReader world,
         BlockPos pos)Used by getTopSoilidOrLiquidBlock while placing biome decorations, villages, etc
 Also used to determine if the player can spawn in this block. | 
| default boolean | isLadder(IWorldReader world,
        BlockPos pos,
        LivingEntity entity)Checks if a player or entity can use this block to 'climb' like a ladder. | 
| default boolean | isPortalFrame(IWorldReader world,
             BlockPos pos)Determines if this block can be used as part of a frame of a nether portal. | 
| default boolean | isReplaceableOreGen(IWorldReader world,
                   BlockPos pos,
                   java.util.function.Predicate<BlockState> target)Determines if the current block is replaceable by Ore veins during world generation. | 
| default boolean | isSlimeBlock() | 
| default boolean | isStickyBlock() | 
| default boolean | isToolEffective(ToolType tool)Checks if the specified tool type is efficient on this block,
 meaning that it digs at full speed. | 
| default void | observedNeighborChange(World world,
                      BlockPos pos,
                      Block changed,
                      BlockPos changedPos)Called on an Observer block whenever an update for an Observer is received. | 
| default void | onBlockExploded(World world,
               BlockPos pos,
               Explosion explosion)Called when the block is destroyed by an explosion. | 
| default void | onNeighborChange(IWorldReader world,
                BlockPos pos,
                BlockPos neighbor)Called when a tile entity on a side of this block changes is created or is destroyed. | 
| default void | onPlantGrow(IWorld world,
           BlockPos pos,
           BlockPos source)Called when a plant grows on this block, only implemented for saplings using the WorldGen*Trees classes right now. | 
| default boolean | recolorBlock(IWorld world,
            BlockPos pos,
            Direction facing,
            DyeColor color)//TODO: Re-Evaluate
 Gathers how much experience this block drops when broken. | 
| default boolean | removedByPlayer(World world,
               BlockPos pos,
               PlayerEntity player,
               boolean willHarvest,
               IFluidState fluid)Called when a player removes a block. | 
| default BlockState | rotate(IWorld world,
      BlockPos pos,
      Rotation direction) | 
| default void | setBedOccupied(IWorldReader world,
              BlockPos pos,
              LivingEntity sleeper,
              boolean occupied)Called when a user either starts or stops sleeping in the bed. | 
| default boolean | shouldCheckWeakPower(IWorldReader world,
                    BlockPos pos,
                    Direction side)Called to determine whether to allow the a block to handle its own indirect power rather than using the default rules. | 
| default boolean | shouldDisplayFluidOverlay(ILightReader world,
                         BlockPos pos,
                         IFluidState fluidState)Called to determine whether this block should use the fluid overlay texture or flowing texture when it is placed under the fluid. | 
default BlockState getBlockState()
default float getSlipperiness(IWorldReader world, BlockPos pos, @Nullable Entity entity)
 Note that entities may reduce slipperiness by a certain factor of their own;
 for net.minecraft.entity.EntityLivingBase, this is .91.
 net.minecraft.entity.item.EntityItem uses .98, and
 net.minecraft.entity.projectile.EntityFishHook uses .92.
world - the worldpos - the position in the worldentity - the entity in questiondefault int getLightValue(IBlockReader world, BlockPos pos)
default boolean isLadder(IWorldReader world, BlockPos pos, LivingEntity entity)
world - The current worldpos - Block position in worldentity - The entity trying to use the ladder, CAN be null.default boolean hasTileEntity()
@Nullable default TileEntity createTileEntity(IBlockReader world)
world - The world to create the TE indefault boolean canHarvestBlock(IBlockReader world, BlockPos pos, PlayerEntity player)
world - The current worldpos - The block's current positionplayer - The player damaging the blockdefault boolean removedByPlayer(World world, BlockPos pos, PlayerEntity player, boolean willHarvest, IFluidState fluid)
world - The current worldplayer - The player damaging the block, may be nullpos - Block position in worldwillHarvest - True if Block.harvestBlock will be called after this, if the return in true.
        Can be useful to delay the destruction of tile entities till after harvestBlockfluid - The current fluid and block state for the position in the world.default boolean isBed(IBlockReader world, BlockPos pos, @Nullable LivingEntity player)
world - The current worldpos - Block position in worldplayer - The player or camera entity, null in some cases.default boolean canCreatureSpawn(IWorldReader world, BlockPos pos, EntitySpawnPlacementRegistry.PlacementType type, EntityType<?> entityType)
world - The current worldpos - Block position in worldtype - The Mob Category Typedefault java.util.Optional<Vec3d> getBedSpawnPosition(EntityType<?> type, IWorldReader world, BlockPos pos, @Nullable LivingEntity sleeper)
world - The current worldpos - Block position in worldsleeper - The sleeper or camera entity, null in some cases.default void setBedOccupied(IWorldReader world, BlockPos pos, LivingEntity sleeper, boolean occupied)
world - The current worldpos - Block position in worldsleeper - The sleeper or camera entity, null in some cases.occupied - True if we are occupying the bed, or false if they are stopping use of the beddefault Direction getBedDirection(IWorldReader world, BlockPos pos)
world - The current worldpos - Block position in worlddefault boolean isBedFoot(IWorldReader world, BlockPos pos)
world - The current worldpos - Block position in worlddefault void beginLeaveDecay(IWorldReader world, BlockPos pos)
world - The current worldpos - Block position in worlddefault boolean isAir(IBlockReader world, BlockPos pos)
world - The current worldpos - Block position in worlddefault boolean canBeReplacedByLeaves(IWorldReader world, BlockPos pos)
world - The current worldpos - Block position in worlddefault boolean canBeReplacedByLogs(IWorldReader world, BlockPos pos)
state - The current stateworld - The current worldpos - Block position in worlddefault boolean isReplaceableOreGen(IWorldReader world, BlockPos pos, java.util.function.Predicate<BlockState> target)
world - The current worldpos - Block position in worldtarget - The generic target block the gen is looking for, Standards define stone
      for overworld generation, and neatherack for the nether.default float getExplosionResistance(IWorldReader world, BlockPos pos, @Nullable Entity exploder, Explosion explosion)
world - The current worldpos - Block position in worldexploder - The entity that caused the explosion, can be nullexplosion - The explosiondefault boolean canConnectRedstone(IBlockReader world, BlockPos pos, @Nullable Direction side)
world - The current worldpos - Block position in worldside - The side that is trying to make the connection, CAN BE NULLdefault ItemStack getPickBlock(RayTraceResult target, IBlockReader world, BlockPos pos, PlayerEntity player)
target - The full target the player is looking atdefault boolean isFoliage(IWorldReader world, BlockPos pos)
default boolean addLandingEffects(ServerWorld worldserver, BlockPos pos, BlockState state2, LivingEntity entity, int numberOfParticles)
worldserver - The current Server Worldpos - The position of the block.state2 - The state at the specific world/posentity - The entity that hit landed on the blocknumberOfParticles - That vanilla world have spawneddefault boolean addRunningEffects(World world, BlockPos pos, Entity entity)
Entity.spawnRunningParticles() and is called both,
 Client and server side, it's up to the implementor to client check / server check.
 By default vanilla spawns particles only on the client and the server methods no-op.world - The world.pos - The position at the entities feet.entity - The entity running on the block.default boolean addHitEffects(World world, RayTraceResult target, ParticleManager manager)
world - The current worldtarget - The target the player is looking at {x/y/z/side/sub}manager - A reference to the current particle manager.default boolean addDestroyEffects(World world, BlockPos pos, ParticleManager manager)
world - The current worldpos - Position to spawn the particlemanager - A reference to the current particle manager.default boolean canSustainPlant(IBlockReader world, BlockPos pos, Direction facing, IPlantable plantable)
world - The current worldfacing - The direction relative to the given position the plant wants to be, typically its UPplantable - The plant that wants to checkdefault void onPlantGrow(IWorld world, BlockPos pos, BlockPos source)
world - Current worldpos - Block position in worldsource - Source plant's position in worlddefault boolean isFertile(IBlockReader world, BlockPos pos)
world - The current worldpos - Block position in worlddefault boolean isBeaconBase(IWorldReader world, BlockPos pos, BlockPos beacon)
world - The current worldpos - Block position in worldbeacon - Beacon position in worlddefault boolean isConduitFrame(IWorldReader world, BlockPos pos, BlockPos conduit)
world - The current worldpos - Block position in worldconduit - Conduit position in worlddefault boolean isPortalFrame(IWorldReader world, BlockPos pos)
world - The current worldpos - Block position in worlddefault int getExpDrop(IWorldReader world, BlockPos pos, int fortune, int silktouch)
world - The worldpos - Block positionfortune - default BlockState rotate(IWorld world, BlockPos pos, Rotation direction)
default float getEnchantPowerBonus(IWorldReader world, BlockPos pos)
world - The Worldpos - Block position in worlddefault boolean recolorBlock(IWorld world, BlockPos pos, Direction facing, DyeColor color)
world - The worldpos - Block positionfortune - color - default void onNeighborChange(IWorldReader world, BlockPos pos, BlockPos neighbor)
world - The worldpos - Block position in worldneighbor - Block position of neighbordefault void observedNeighborChange(World world, BlockPos pos, Block changed, BlockPos changedPos)
world - The current world.pos - The Observer block's position.changed - The updated block.changedPos - The updated block's position.default boolean shouldCheckWeakPower(IWorldReader world, BlockPos pos, Direction side)
world - The worldpos - Block position in worldside - The INPUT side of the block to be powered - ie the opposite of this block's output sidedefault boolean getWeakChanges(IWorldReader world, BlockPos pos)
world - The current worldpos - Block position in worlddefault ToolType getHarvestTool()
default int getHarvestLevel()
default boolean isToolEffective(ToolType tool)
default SoundType getSoundType(IWorldReader world, BlockPos pos, @Nullable Entity entity)
world - The worldpos - The position. Note that the world may not necessarily have state here!entity - The entity that is breaking/stepping on/placing/hitting/falling on this block, or null if no entity is in this context@Nullable default float[] getBeaconColorMultiplier(IWorldReader world, BlockPos pos, BlockPos beacon)
world - The worldpos - The position of this statebeacon - The position of the beacondefault Vec3d getFogColor(IWorldReader world, BlockPos pos, Entity entity, Vec3d originalColor, float partialTicks)
world - The world.pos - The position at the entity viewport.entity - the entityoriginalColor - The current fog color, You are not expected to use this, Return as the default if applicable.default BlockState getStateAtViewpoint(IBlockReader world, BlockPos pos, Vec3d viewpoint)
ActiveRenderInfo#getBlockStateAtEntityViewpoint(World, Entity, float)).
 Can be used by fluid blocks to determine if the viewpoint is within the fluid or not.world - the worldpos - the positionviewpoint - the viewpointdefault BlockState getStateForPlacement(Direction facing, BlockState state2, IWorld world, BlockPos pos1, BlockPos pos2, Hand hand)
IBlockState to placefacing - The side the block is being placed onstate2 - world - The world the block is being placed inpos1 - pos2 - hand - The player hand used to place this blockdefault boolean canBeConnectedTo(IBlockReader world, BlockPos pos, Direction facing)
world - The current worldpos - The position of this blockfacing - The side the connecting block is ondefault boolean isSlimeBlock()
state - The statedefault boolean isStickyBlock()
state - The statedefault boolean canStickTo(BlockState other)
other - Other blockdefault int getFlammability(IBlockReader world, BlockPos pos, Direction face)
world - The current worldpos - Block position in worldface - The face that the fire is coming fromdefault boolean isFlammable(IBlockReader world, BlockPos pos, Direction face)
world - The current worldpos - Block position in worldface - The face that the fire is coming fromdefault void catchFire(World world, BlockPos pos, @Nullable Direction face, @Nullable LivingEntity igniter)
world - The current worldpos - Block position in worldface - The face that the fire is coming fromigniter - The entity that lit the firedefault int getFireSpreadSpeed(IBlockReader world, BlockPos pos, Direction face)
world - The current worldpos - Block position in worldface - The face that the fire is coming fromdefault boolean isFireSource(IBlockReader world, BlockPos pos, Direction side)
world - The current worldpos - Block position in worldside - The face that the fire is coming fromdefault boolean canEntityDestroy(IBlockReader world, BlockPos pos, Entity entity)
world - The current worldpos - Block position in world@Nullable default Direction[] getValidRotations(IBlockReader world, BlockPos pos)
world - The worldpos - Block position in worlddefault boolean isBurning(IBlockReader world, BlockPos pos)
world - The current worldpos - Block position in world@Nullable default PathNodeType getAiPathNodeType(IBlockReader world, BlockPos pos)
PathNodeType for this block. Return null for vanilla behavior.@Nullable default PathNodeType getAiPathNodeType(IBlockReader world, BlockPos pos, @Nullable MobEntity entity)
PathNodeType for this block. Return null for vanilla behavior.default boolean canDropFromExplosion(IBlockReader world, BlockPos pos, Explosion explosion)
default void onBlockExploded(World world, BlockPos pos, Explosion explosion)
world - The current worldpos - Block position in worldexplosion - The explosion instance affecting the blockdefault boolean collisionExtendsVertically(IBlockReader world, BlockPos pos, Entity collidingEntity)
default boolean shouldDisplayFluidOverlay(ILightReader world, BlockPos pos, IFluidState fluidState)
world - The worldpos - Block position in worldfluidState - The state of the fluid