public static class Constants.WorldEvents
extends java.lang.Object
IWorld.playEvent(int, BlockPos, int). WorldRenderer.playEvent(net.minecraft.entity.player.PlayerEntity, int, net.minecraft.util.math.BlockPos, int)data parameter. If this is the case, an explanation of what data does is also provided| 修飾子とタイプ | フィールドと説明 | 
|---|---|
| static int | ANVIL_DESTROYED_SOUND | 
| static int | ANVIL_LAND_SOUND | 
| static int | ANVIL_USE_SOUND | 
| static int | BAT_TAKEOFF_SOUND | 
| static int | BLAZE_SHOOT_SOUND | 
| static int | BONEMEAL_PARTICLESdatais the amount of particles to spawn. | 
| static int | BREAK_BLOCK_EFFECTSdatais thestate idof the block broken | 
| static int | BREWING_STAND_BREW_SOUND | 
| static int | CHORUS_FLOWER_DEATH_SOUND | 
| static int | CHORUS_FLOWER_GROW_SOUND | 
| static int | COMPOSTER_FILLED_UPSpawns the composter particles and plays the sound event sound event datais bigger than 0 when the composter can still be filled up, and is smaller or equal to 0 when the composter is full. | 
| static int | DISPENSER_DISPENSE_SOUND | 
| static int | DISPENSER_FAIL_SOUND | 
| static int | DISPENSER_LAUNCH_SOUNDLike DISPENSER_DISPENSE_SOUND, but for items that are fired (arrows, eggs, snowballs) | 
| static int | DISPENSER_SMOKEdatais theDirection.getIndex()of the direction the smoke is to come out of. | 
| static int | DRAGON_FIREBALL_HIT | 
| static int | END_PORTAL_FRAME_FILL | 
| static int | ENDER_EYE_SHATTER | 
| static int | ENDERDRAGON_SHOOT_SOUND | 
| static int | ENDEREYE_LAUNCH_SOUND | 
| static int | ENDERMAN_GROWL_SOUND | 
| static int | FENCE_GATE_CLOSE_SOUND | 
| static int | FENCE_GATE_OPEN_SOUND | 
| static int | FIRE_EXTINGUISH_SOUND | 
| static int | FIREWORK_SHOOT_SOUND | 
| static int | GATEWAY_SPAWN_EFFECTS | 
| static int | GHAST_SHOOT_SOUND | 
| static int | GHAST_WARN_SOUND | 
| static int | GRINDSTONE_USE_SOUND | 
| static int | HUSK_CONVERT_TO_ZOMBIE_SOUND | 
| static int | IRON_DOOR_CLOSE_SOUND | 
| static int | IRON_DOOR_OPEN_SOUND | 
| static int | IRON_TRAPDOOR_CLOSE_SOUND | 
| static int | IRON_TRAPDOOR_OPEN_SOUND | 
| static int | ITEM_BOOK_TURN_PAGE_SOUND | 
| static int | LAVA_EXTINGUISH | 
| static int | MOB_SPAWNER_PARTICLES | 
| static int | PHANTOM_BITE_SOUND | 
| static int | PLAY_RECORD_SOUNDdatais the item ID of the record you want to play | 
| static int | PORTAL_TRAVEL_SOUND | 
| static int | POTION_IMPACTdatais the rgb color int that should be used for the potion particlesThis is the same as POTION_IMPACT_INSTANTbut uses the particle typeParticleTypes.INSTANT_EFFECT | 
| static int | POTION_IMPACT_INSTANTdatais the rgb color int that should be used for the potion particlesThis is the same as POTION_IMPACTbut uses the particle typeParticleTypes.EFFECT | 
| static int | REDSTONE_TORCH_BURNOUT | 
| static int | SPAWN_EXPLOSION_PARTICLE | 
| static int | WITHER_BREAK_BLOCK | 
| static int | WITHER_BREAK_BLOCK_SOUND | 
| static int | WITHER_SHOOT_SOUND | 
| static int | WOODEN_DOOR_CLOSE_SOUND | 
| static int | WOODEN_DOOR_OPEN_SOUND | 
| static int | WOODEN_TRAPDOOR_CLOSE_SOUND | 
| static int | WOODEN_TRAPDOOR_OPEN_SOUND | 
| static int | ZOMBIE_ATTACK_DOOR_IRON_SOUND | 
| static int | ZOMBIE_ATTACK_DOOR_WOOD_SOUND | 
| static int | ZOMBIE_BREAK_DOOR_WOOD_SOUND | 
| static int | ZOMBIE_CONVERT_TO_DROWNED_SOUND | 
| static int | ZOMBIE_INFECT_SOUND | 
| static int | ZOMBIE_VILLAGER_CONVERTED_SOUND | 
| コンストラクタと説明 | 
|---|
| WorldEvents() | 
public static final int DISPENSER_DISPENSE_SOUND
public static final int DISPENSER_FAIL_SOUND
public static final int DISPENSER_LAUNCH_SOUND
public static final int ENDEREYE_LAUNCH_SOUND
public static final int FIREWORK_SHOOT_SOUND
public static final int IRON_DOOR_OPEN_SOUND
public static final int WOODEN_DOOR_OPEN_SOUND
public static final int WOODEN_TRAPDOOR_OPEN_SOUND
public static final int FENCE_GATE_OPEN_SOUND
public static final int FIRE_EXTINGUISH_SOUND
public static final int PLAY_RECORD_SOUND
data is the item ID of the record you want to playpublic static final int IRON_DOOR_CLOSE_SOUND
public static final int WOODEN_DOOR_CLOSE_SOUND
public static final int WOODEN_TRAPDOOR_CLOSE_SOUND
public static final int FENCE_GATE_CLOSE_SOUND
public static final int GHAST_WARN_SOUND
public static final int GHAST_SHOOT_SOUND
public static final int ENDERDRAGON_SHOOT_SOUND
public static final int BLAZE_SHOOT_SOUND
public static final int ZOMBIE_ATTACK_DOOR_WOOD_SOUND
public static final int ZOMBIE_ATTACK_DOOR_IRON_SOUND
public static final int ZOMBIE_BREAK_DOOR_WOOD_SOUND
public static final int WITHER_BREAK_BLOCK_SOUND
public static final int WITHER_BREAK_BLOCK
public static final int WITHER_SHOOT_SOUND
public static final int BAT_TAKEOFF_SOUND
public static final int ZOMBIE_INFECT_SOUND
public static final int ZOMBIE_VILLAGER_CONVERTED_SOUND
public static final int ANVIL_DESTROYED_SOUND
public static final int ANVIL_USE_SOUND
public static final int ANVIL_LAND_SOUND
public static final int PORTAL_TRAVEL_SOUND
public static final int CHORUS_FLOWER_GROW_SOUND
public static final int CHORUS_FLOWER_DEATH_SOUND
public static final int BREWING_STAND_BREW_SOUND
public static final int IRON_TRAPDOOR_CLOSE_SOUND
public static final int IRON_TRAPDOOR_OPEN_SOUND
public static final int PHANTOM_BITE_SOUND
public static final int ZOMBIE_CONVERT_TO_DROWNED_SOUND
public static final int HUSK_CONVERT_TO_ZOMBIE_SOUND
public static final int GRINDSTONE_USE_SOUND
public static final int ITEM_BOOK_TURN_PAGE_SOUND
public static final int COMPOSTER_FILLED_UP
data is bigger than 0 when the composter can still be filled up, and is smaller or equal to 0 when the composter is full. (This only effects the sound event)public static final int LAVA_EXTINGUISH
public static final int REDSTONE_TORCH_BURNOUT
public static final int END_PORTAL_FRAME_FILL
public static final int DISPENSER_SMOKE
data is the Direction.getIndex() of the direction the smoke is to come out of.public static final int BREAK_BLOCK_EFFECTS
data is the state id of the block brokenpublic static final int POTION_IMPACT_INSTANT
data is the rgb color int that should be used for the potion particlesPOTION_IMPACT but uses the particle type ParticleTypes.EFFECTpublic static final int ENDER_EYE_SHATTER
public static final int MOB_SPAWNER_PARTICLES
public static final int BONEMEAL_PARTICLES
data is the amount of particles to spawn. If data is 0 then there will be 15 particles spawnedpublic static final int DRAGON_FIREBALL_HIT
public static final int POTION_IMPACT
data is the rgb color int that should be used for the potion particlesPOTION_IMPACT_INSTANT but uses the particle type ParticleTypes.INSTANT_EFFECTpublic static final int SPAWN_EXPLOSION_PARTICLE
public static final int GATEWAY_SPAWN_EFFECTS
public static final int ENDERMAN_GROWL_SOUND