public class LivingEquipmentChangeEvent extends LivingEvent
LivingEquipmentChangeEvent is fired when the Equipment of a Entity changes. EntityLivingBase#onUpdate(). slot contains the affected EntityEquipmentSlot. from contains the ItemStack that was equipped previously. to contains the ItemStack that is equipped now. Cancelable. HasResult MinecraftForge.EVENT_BUS.LivingEvent.LivingJumpEvent, LivingEvent.LivingUpdateEventEntityEvent.CanUpdate, EntityEvent.EnteringChunk, EntityEvent.EntityConstructing, EntityEvent.EyeHeightEvent.HasResult, Event.Result| コンストラクタと説明 |
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LivingEquipmentChangeEvent(LivingEntity entity,
EquipmentSlotType slot,
ItemStack from,
ItemStack to) |
| 修飾子とタイプ | メソッドと説明 |
|---|---|
ItemStack |
getFrom() |
EquipmentSlotType |
getSlot() |
ItemStack |
getTo() |
getEntityLivinggetEntitygetListenerList, getParentListenerList, getPhase, getResult, hasResult, isCancelable, isCanceled, setCanceled, setPhase, setResult, setuppublic LivingEquipmentChangeEvent(LivingEntity entity, EquipmentSlotType slot, @Nonnull ItemStack from, @Nonnull ItemStack to)
public EquipmentSlotType getSlot()
@Nonnull public ItemStack getFrom()
@Nonnull public ItemStack getTo()