public class LootingLevelEvent extends LivingEvent
LivingEvent.LivingJumpEvent, LivingEvent.LivingUpdateEvent
EntityEvent.CanUpdate, EntityEvent.EnteringChunk, EntityEvent.EntityConstructing, EntityEvent.EyeHeight
Event.HasResult, Event.Result
コンストラクタと説明 |
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LootingLevelEvent(LivingEntity entity,
DamageSource damageSource,
int lootingLevel) |
修飾子とタイプ | メソッドと説明 |
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DamageSource |
getDamageSource() |
int |
getLootingLevel() |
void |
setLootingLevel(int lootingLevel) |
getEntityLiving
getEntity
getListenerList, getParentListenerList, getPhase, getResult, hasResult, isCancelable, isCanceled, setCanceled, setPhase, setResult, setup
public LootingLevelEvent(LivingEntity entity, DamageSource damageSource, int lootingLevel)
public DamageSource getDamageSource()
public int getLootingLevel()
public void setLootingLevel(int lootingLevel)