public class LootingLevelEvent extends LivingEvent
LivingEvent.LivingJumpEvent, LivingEvent.LivingUpdateEventEntityEvent.CanUpdate, EntityEvent.EnteringChunk, EntityEvent.EntityConstructing, EntityEvent.EyeHeightEvent.HasResult, Event.Result| コンストラクタと説明 |
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LootingLevelEvent(LivingEntity entity,
DamageSource damageSource,
int lootingLevel) |
| 修飾子とタイプ | メソッドと説明 |
|---|---|
DamageSource |
getDamageSource() |
int |
getLootingLevel() |
void |
setLootingLevel(int lootingLevel) |
getEntityLivinggetEntitygetListenerList, getParentListenerList, getPhase, getResult, hasResult, isCancelable, isCanceled, setCanceled, setPhase, setResult, setuppublic LootingLevelEvent(LivingEntity entity, DamageSource damageSource, int lootingLevel)
public DamageSource getDamageSource()
public int getLootingLevel()
public void setLootingLevel(int lootingLevel)