すべてのメソッド staticメソッド インスタンス・メソッド concreteメソッド 
| 修飾子とタイプ | メソッドと説明 | 
| static FluidAttributes.Builder | builder(ResourceLocation stillTexture,
       ResourceLocation flowingTexture) | 
| boolean | canBePlacedInWorld(ILightReader reader,
                  BlockPos pos,
                  FluidStack state) | 
| boolean | canBePlacedInWorld(ILightReader reader,
                  BlockPos pos,
                  IFluidState state) | 
| boolean | doesVaporize(ILightReader reader,
            BlockPos pos,
            FluidStack fluidStack)Determines if this fluid should vaporize in dimensions where water vaporizes when placed. | 
| BlockState | getBlock(ILightReader reader,
        BlockPos pos,
        IFluidState state) | 
| ItemStack | getBucket(FluidStack stack) | 
| int | getColor() | 
| int | getColor(FluidStack stack) | 
| int | getColor(ILightReader world,
        BlockPos pos) | 
| int | getDensity() | 
| int | getDensity(FluidStack stack) | 
| int | getDensity(ILightReader world,
          BlockPos pos) | 
| ITextComponent | getDisplayName(FluidStack stack)Returns the localized name of this fluid. | 
| SoundEvent | getEmptySound() | 
| SoundEvent | getEmptySound(FluidStack stack) | 
| SoundEvent | getEmptySound(ILightReader world,
             BlockPos pos) | 
| SoundEvent | getFillSound() | 
| SoundEvent | getFillSound(FluidStack stack) | 
| SoundEvent | getFillSound(ILightReader world,
            BlockPos pos) | 
| ResourceLocation | getFlowingTexture() | 
| ResourceLocation | getFlowingTexture(FluidStack stack) | 
| ResourceLocation | getFlowingTexture(ILightReader world,
                 BlockPos pos) | 
| int | getLuminosity() | 
| int | getLuminosity(FluidStack stack) | 
| int | getLuminosity(ILightReader world,
             BlockPos pos) | 
| ResourceLocation | getOverlayTexture() | 
| Rarity | getRarity() | 
| Rarity | getRarity(FluidStack stack) | 
| Rarity | getRarity(ILightReader world,
         BlockPos pos) | 
| IFluidState | getStateForPlacement(ILightReader reader,
                    BlockPos pos,
                    FluidStack state) | 
| ResourceLocation | getStillTexture() | 
| ResourceLocation | getStillTexture(FluidStack stack) | 
| ResourceLocation | getStillTexture(ILightReader world,
               BlockPos pos) | 
| int | getTemperature() | 
| int | getTemperature(FluidStack stack) | 
| int | getTemperature(ILightReader world,
              BlockPos pos) | 
| java.util.stream.Stream<ResourceLocation> | getTextures() | 
| java.lang.String | getTranslationKey()Returns the translation key of this fluid. | 
| java.lang.String | getTranslationKey(FluidStack stack)A FluidStack sensitive version of getTranslationKey | 
| int | getViscosity() | 
| int | getViscosity(FluidStack stack) | 
| int | getViscosity(ILightReader world,
            BlockPos pos) | 
| boolean | isGaseous() | 
| boolean | isGaseous(FluidStack stack) | 
| boolean | isGaseous(ILightReader world,
         BlockPos pos) | 
| boolean | isLighterThanAir() | 
| void | vaporize(PlayerEntity player,
        World worldIn,
        BlockPos pos,
        FluidStack fluidStack) |