public static class ForgeFlowingFluid.Flowing extends ForgeFlowingFluid
ForgeFlowingFluid.Flowing, ForgeFlowingFluid.Properties, ForgeFlowingFluid.SourceFALLING, LEVEL_1_8STATE_REGISTRY, stateContainerdelegate| コンストラクタと説明 | 
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| Flowing(ForgeFlowingFluid.Properties properties) | 
| 修飾子とタイプ | メソッドと説明 | 
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| protected void | fillStateContainer(StateContainer.Builder<Fluid,IFluidState> builder) | 
| int | getLevel(IFluidState state) | 
| boolean | isSource(IFluidState state) | 
beforeReplacingBlock, canDisplace, canSourcesMultiply, createAttributes, getBlockState, getExplosionResistance, getFilledBucket, getFlowingFluid, getLevelDecreasePerBlock, getSlopeFindDistance, getStillFluid, getTickRate, isEquivalentTocalculateCorrectFlowingState, canFlow, causesDownwardCurrent, flowAround, flowInto, func_205571_a, func_205572_b, func_215664_b, func_215667_a, getActualHeight, getFlow, getFlowingFluidState, getHeight, getLevelFromState, getStillFluidState, tickanimateTick, getAttributes, getDefaultState, getDripParticleData, getStateContainer, getTags, isEmpty, isIn, randomTick, setDefaultState, ticksRandomlygetRegistryName, getRegistryType, setRegistryName, setRegistryName, setRegistryNameclone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, waitgetExplosionResistance, getFluid, isAABBInsideLiquid, isAABBInsideMaterial, isEntityInsidepublic Flowing(ForgeFlowingFluid.Properties properties)
protected void fillStateContainer(StateContainer.Builder<Fluid,IFluidState> builder)
fillStateContainer クラス内 FlowingFluidpublic int getLevel(IFluidState state)
public boolean isSource(IFluidState state)