public static class ForgeFlowingFluid.Flowing extends ForgeFlowingFluid
ForgeFlowingFluid.Flowing, ForgeFlowingFluid.Properties, ForgeFlowingFluid.Source
FALLING, LEVEL_1_8
STATE_REGISTRY, stateContainer
delegate
コンストラクタと説明 |
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Flowing(ForgeFlowingFluid.Properties properties) |
修飾子とタイプ | メソッドと説明 |
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protected void |
fillStateContainer(StateContainer.Builder<Fluid,IFluidState> builder) |
int |
getLevel(IFluidState state) |
boolean |
isSource(IFluidState state) |
beforeReplacingBlock, canDisplace, canSourcesMultiply, createAttributes, getBlockState, getExplosionResistance, getFilledBucket, getFlowingFluid, getLevelDecreasePerBlock, getSlopeFindDistance, getStillFluid, getTickRate, isEquivalentTo
calculateCorrectFlowingState, canFlow, causesDownwardCurrent, flowAround, flowInto, func_205571_a, func_205572_b, func_215664_b, func_215667_a, getActualHeight, getFlow, getFlowingFluidState, getHeight, getLevelFromState, getStillFluidState, tick
animateTick, getAttributes, getDefaultState, getDripParticleData, getStateContainer, getTags, isEmpty, isIn, randomTick, setDefaultState, ticksRandomly
getRegistryName, getRegistryType, setRegistryName, setRegistryName, setRegistryName
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
getExplosionResistance, getFluid, isAABBInsideLiquid, isAABBInsideMaterial, isEntityInside
public Flowing(ForgeFlowingFluid.Properties properties)
protected void fillStateContainer(StateContainer.Builder<Fluid,IFluidState> builder)
fillStateContainer
クラス内 FlowingFluid
public int getLevel(IFluidState state)
public boolean isSource(IFluidState state)