public class ChestBlock extends AbstractChestBlock<ChestTileEntity> implements IWaterLoggable
Block.OffsetType, Block.Properties, Block.RenderSideCacheKey
修飾子とタイプ | フィールドと説明 |
---|---|
static DirectionProperty |
FACING |
protected static VoxelShape |
field_196315_B |
protected static VoxelShape |
SHAPE_EAST |
protected static VoxelShape |
SHAPE_NORTH |
protected static VoxelShape |
SHAPE_SOUTH |
protected static VoxelShape |
SHAPE_WEST |
static EnumProperty<ChestType> |
TYPE |
static BooleanProperty |
WATERLOGGED |
field_226859_a_
BLOCK_STATE_IDS, blockHardness, blockResistance, blocksMovement, lightValue, LOGGER, material, materialColor, RANDOM, soundType, stateContainer, ticksRandomly
delegate
修飾子 | コンストラクタと説明 |
---|---|
protected |
ChestBlock(Block.Properties p_i225757_1_,
java.util.function.Supplier<TileEntityType<? extends ChestTileEntity>> p_i225757_2_) |
修飾子とタイプ | メソッドと説明 |
---|---|
boolean |
allowsMovement(BlockState state,
IBlockReader worldIn,
BlockPos pos,
PathType type) |
TileEntity |
createNewTileEntity(IBlockReader worldIn) |
protected void |
fillStateContainer(StateContainer.Builder<Block,BlockState> builder) |
TileEntityMerger.ICallbackWrapper<? extends ChestTileEntity> |
func_225536_a_(BlockState p_225536_1_,
World p_225536_2_,
BlockPos p_225536_3_,
boolean p_225536_4_) |
static IInventory |
func_226916_a_(ChestBlock p_226916_0_,
BlockState p_226916_1_,
World p_226916_2_,
BlockPos p_226916_3_,
boolean p_226916_4_) |
static TileEntityMerger.ICallback<ChestTileEntity,it.unimi.dsi.fastutil.floats.Float2FloatFunction> |
func_226917_a_(IChestLid p_226917_0_) |
static TileEntityMerger.Type |
func_226919_h_(BlockState p_226919_0_) |
int |
getComparatorInputOverride(BlockState blockState,
World worldIn,
BlockPos pos)
非推奨です。
call via
IBlockState#getComparatorInputOverride(World,BlockPos) whenever possible.
Implementing/overriding is fine. |
INamedContainerProvider |
getContainer(BlockState state,
World worldIn,
BlockPos pos) |
static Direction |
getDirectionToAttached(BlockState state)
Returns a facing pointing from the given state to its attached double chest
|
IFluidState |
getFluidState(BlockState state) |
protected Stat<ResourceLocation> |
getOpenStat() |
BlockRenderType |
getRenderType(BlockState state)
非推奨です。
call via
IBlockState#getRenderType() whenever possible. Implementing/overriding is fine. |
VoxelShape |
getShape(BlockState state,
IBlockReader worldIn,
BlockPos pos,
ISelectionContext context) |
BlockState |
getStateForPlacement(BlockItemUseContext context) |
boolean |
hasComparatorInputOverride(BlockState state)
非推奨です。
call via
IBlockState#hasComparatorInputOverride() whenever possible. Implementing/overriding
is fine. |
static boolean |
isBlocked(IWorld p_220108_0_,
BlockPos p_220108_1_) |
BlockState |
mirror(BlockState state,
Mirror mirrorIn)
非推奨です。
call via
IBlockState#withMirror(Mirror) whenever possible. Implementing/overriding is fine. |
ActionResultType |
onBlockActivated(BlockState state,
World worldIn,
BlockPos pos,
PlayerEntity player,
Hand handIn,
BlockRayTraceResult hit) |
void |
onBlockPlacedBy(World worldIn,
BlockPos pos,
BlockState state,
LivingEntity placer,
ItemStack stack)
Called by ItemBlocks after a block is set in the world, to allow post-place logic
|
void |
onReplaced(BlockState state,
World worldIn,
BlockPos pos,
BlockState newState,
boolean isMoving) |
BlockState |
rotate(BlockState state,
Rotation rot)
非推奨です。
call via
IBlockState#withRotation(Rotation) whenever possible. Implementing/overriding is
fine. |
BlockState |
updatePostPlacement(BlockState stateIn,
Direction facing,
BlockState facingState,
IWorld worldIn,
BlockPos currentPos,
BlockPos facingPos)
Update the provided state given the provided neighbor facing and neighbor state, returning a new state.
|
eventReceived
addInformation, animateTick, asItem, canDropFromExplosion, canEntitySpawn, cannotAttach, canProvidePower, canSpawnInBlock, canSustainPlant, causesSuffocation, doesSideFillSquare, dropXpOnBlockBreak, fillItemGroup, fillWithRain, getAmbientOcclusionLightValue, getBlockFromItem, getBlockHardness, getCollisionShape, getDefaultState, getDrops, getDrops, getDrops, getExplosionResistance, getHarvestLevel, getHarvestTool, getItem, getJumpFactor, getLightValue, getLootTable, getMaterial, getMaterialColor, getNameTextComponent, getOffset, getOffsetType, getOpacity, getPlayerRelativeBlockHardness, getPositionRandom, getPushReaction, getRaytraceShape, getRenderShape, getSlipperiness, getSlipperiness, getSoundType, getSpeedFactor, getStateById, getStateContainer, getStateId, getStrongPower, getTags, getTranslationKey, getValidBlockForPosition, getWeakPower, harvestBlock, hasEnoughSolidSide, hasSolidSide, hasSolidSideOnTop, hasTileEntity, isAir, isEmissiveRendering, isIn, isNormalCube, isOpaque, isOpaqueCube, isReplaceable, isReplaceable, isSideInvisible, isSolid, isTransparent, isValidPosition, isVariableOpacity, isViewBlocking, makeCuboidShape, needsPostProcessing, neighborChanged, nudgeEntitiesWithNewState, onBlockAdded, onBlockClicked, onBlockHarvested, onEntityCollision, onEntityWalk, onExplosionDestroy, onFallenUpon, onLanded, onPlayerDestroy, onProjectileCollision, propagatesSkylightDown, randomTick, replaceBlock, setDefaultState, shouldSideBeRendered, spawnAdditionalDrops, spawnAsEntity, spawnDrops, spawnDrops, spawnDrops, tick, tickRate, ticksRandomly, toString, updateDiagonalNeighbors, updateNeighbors
getRegistryName, getRegistryType, setRegistryName, setRegistryName, setRegistryName
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
canContainFluid, pickupFluid, receiveFluid
addDestroyEffects, addHitEffects, addLandingEffects, addRunningEffects, beginLeaveDecay, canBeConnectedTo, canBeReplacedByLeaves, canBeReplacedByLogs, canConnectRedstone, canCreatureSpawn, canDropFromExplosion, canEntityDestroy, canHarvestBlock, canStickTo, catchFire, collisionExtendsVertically, createTileEntity, getAiPathNodeType, getBeaconColorMultiplier, getBedDirection, getBedSpawnPosition, getBlock, getEnchantPowerBonus, getExpDrop, getExplosionResistance, getExtendedState, getFireSpreadSpeed, getFlammability, getFogColor, getLightValue, getPickBlock, getRayTraceResult, getSoundType, getStateAtViewpoint, getStateForPlacement, getValidRotations, getWeakChanges, hasTileEntity, isAir, isBeaconBase, isBed, isBedFoot, isBurning, isConduitFrame, isFertile, isFireSource, isFlammable, isFoliage, isLadder, isPortalFrame, isReplaceableOreGen, isSlimeBlock, isStickyBlock, isToolEffective, observedNeighborChange, onBlockExploded, onNeighborChange, onPlantGrow, recolorBlock, removedByPlayer, rotate, setBedOccupied, shouldCheckWeakPower, shouldDisplayFluidOverlay
public static final DirectionProperty FACING
public static final EnumProperty<ChestType> TYPE
public static final BooleanProperty WATERLOGGED
protected static final VoxelShape SHAPE_NORTH
protected static final VoxelShape SHAPE_SOUTH
protected static final VoxelShape SHAPE_WEST
protected static final VoxelShape SHAPE_EAST
protected static final VoxelShape field_196315_B
protected ChestBlock(Block.Properties p_i225757_1_, java.util.function.Supplier<TileEntityType<? extends ChestTileEntity>> p_i225757_2_)
public static TileEntityMerger.Type func_226919_h_(BlockState p_226919_0_)
public BlockRenderType getRenderType(BlockState state)
IBlockState#getRenderType()
whenever possible. Implementing/overriding is fine.getRenderType
クラス内 ContainerBlock
public BlockState updatePostPlacement(BlockState stateIn, Direction facing, BlockState facingState, IWorld worldIn, BlockPos currentPos, BlockPos facingPos)
updatePostPlacement
クラス内 Block
public VoxelShape getShape(BlockState state, IBlockReader worldIn, BlockPos pos, ISelectionContext context)
public static Direction getDirectionToAttached(BlockState state)
public BlockState getStateForPlacement(BlockItemUseContext context)
getStateForPlacement
クラス内 Block
public IFluidState getFluidState(BlockState state)
getFluidState
クラス内 Block
public void onBlockPlacedBy(World worldIn, BlockPos pos, BlockState state, LivingEntity placer, ItemStack stack)
onBlockPlacedBy
クラス内 Block
public void onReplaced(BlockState state, World worldIn, BlockPos pos, BlockState newState, boolean isMoving)
onReplaced
クラス内 Block
public ActionResultType onBlockActivated(BlockState state, World worldIn, BlockPos pos, PlayerEntity player, Hand handIn, BlockRayTraceResult hit)
onBlockActivated
クラス内 Block
protected Stat<ResourceLocation> getOpenStat()
@Nullable public static IInventory func_226916_a_(ChestBlock p_226916_0_, BlockState p_226916_1_, World p_226916_2_, BlockPos p_226916_3_, boolean p_226916_4_)
public TileEntityMerger.ICallbackWrapper<? extends ChestTileEntity> func_225536_a_(BlockState p_225536_1_, World p_225536_2_, BlockPos p_225536_3_, boolean p_225536_4_)
func_225536_a_
クラス内 AbstractChestBlock<ChestTileEntity>
@Nullable public INamedContainerProvider getContainer(BlockState state, World worldIn, BlockPos pos)
getContainer
クラス内 ContainerBlock
public static TileEntityMerger.ICallback<ChestTileEntity,it.unimi.dsi.fastutil.floats.Float2FloatFunction> func_226917_a_(IChestLid p_226917_0_)
public TileEntity createNewTileEntity(IBlockReader worldIn)
createNewTileEntity
インタフェース内 ITileEntityProvider
public boolean hasComparatorInputOverride(BlockState state)
IBlockState#hasComparatorInputOverride()
whenever possible. Implementing/overriding
is fine.hasComparatorInputOverride
クラス内 Block
public int getComparatorInputOverride(BlockState blockState, World worldIn, BlockPos pos)
IBlockState#getComparatorInputOverride(World,BlockPos)
whenever possible.
Implementing/overriding is fine.getComparatorInputOverride
クラス内 Block
public BlockState rotate(BlockState state, Rotation rot)
IBlockState#withRotation(Rotation)
whenever possible. Implementing/overriding is
fine.public BlockState mirror(BlockState state, Mirror mirrorIn)
IBlockState#withMirror(Mirror)
whenever possible. Implementing/overriding is fine.protected void fillStateContainer(StateContainer.Builder<Block,BlockState> builder)
fillStateContainer
クラス内 Block
public boolean allowsMovement(BlockState state, IBlockReader worldIn, BlockPos pos, PathType type)
allowsMovement
クラス内 Block