public class DoublePlantBlock extends BushBlock
Block.OffsetType, Block.Properties, Block.RenderSideCacheKey
修飾子とタイプ | フィールドと説明 |
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static EnumProperty<DoubleBlockHalf> |
HALF |
BLOCK_STATE_IDS, blockHardness, blockResistance, blocksMovement, lightValue, LOGGER, material, materialColor, RANDOM, soundType, stateContainer, ticksRandomly
delegate
コンストラクタと説明 |
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DoublePlantBlock(Block.Properties properties) |
修飾子とタイプ | メソッドと説明 |
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protected void |
fillStateContainer(StateContainer.Builder<Block,BlockState> builder) |
Block.OffsetType |
getOffsetType()
Get the OffsetType for this Block.
|
long |
getPositionRandom(BlockState state,
BlockPos pos)
Return a random long to be passed to
IBakedModel#getQuads , used for random model rotations |
BlockState |
getStateForPlacement(BlockItemUseContext context) |
void |
harvestBlock(World worldIn,
PlayerEntity player,
BlockPos pos,
BlockState state,
TileEntity te,
ItemStack stack)
Spawns the block's drops in the world.
|
boolean |
isValidPosition(BlockState state,
IWorldReader worldIn,
BlockPos pos) |
void |
onBlockHarvested(World worldIn,
BlockPos pos,
BlockState state,
PlayerEntity player)
Called before the Block is set to air in the world.
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void |
onBlockPlacedBy(World worldIn,
BlockPos pos,
BlockState state,
LivingEntity placer,
ItemStack stack)
Called by ItemBlocks after a block is set in the world, to allow post-place logic
|
void |
placeAt(IWorld worldIn,
BlockPos pos,
int flags) |
BlockState |
updatePostPlacement(BlockState stateIn,
Direction facing,
BlockState facingState,
IWorld worldIn,
BlockPos currentPos,
BlockPos facingPos)
Update the provided state given the provided neighbor facing and neighbor state, returning a new state.
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allowsMovement, getPlant, isValidGround, propagatesSkylightDown
addInformation, animateTick, asItem, canDropFromExplosion, canEntitySpawn, cannotAttach, canProvidePower, canSpawnInBlock, canSustainPlant, causesSuffocation, doesSideFillSquare, dropXpOnBlockBreak, eventReceived, fillItemGroup, fillWithRain, getAmbientOcclusionLightValue, getBlockFromItem, getBlockHardness, getCollisionShape, getComparatorInputOverride, getContainer, getDefaultState, getDrops, getDrops, getDrops, getExplosionResistance, getFluidState, getHarvestLevel, getHarvestTool, getItem, getJumpFactor, getLightValue, getLootTable, getMaterial, getMaterialColor, getNameTextComponent, getOffset, getOpacity, getPlayerRelativeBlockHardness, getPushReaction, getRaytraceShape, getRenderShape, getRenderType, getShape, getSlipperiness, getSlipperiness, getSoundType, getSpeedFactor, getStateById, getStateContainer, getStateId, getStrongPower, getTags, getTranslationKey, getValidBlockForPosition, getWeakPower, hasComparatorInputOverride, hasEnoughSolidSide, hasSolidSide, hasSolidSideOnTop, hasTileEntity, isAir, isEmissiveRendering, isIn, isNormalCube, isOpaque, isOpaqueCube, isReplaceable, isReplaceable, isSideInvisible, isSolid, isTransparent, isVariableOpacity, isViewBlocking, makeCuboidShape, mirror, needsPostProcessing, neighborChanged, nudgeEntitiesWithNewState, onBlockActivated, onBlockAdded, onBlockClicked, onEntityCollision, onEntityWalk, onExplosionDestroy, onFallenUpon, onLanded, onPlayerDestroy, onProjectileCollision, onReplaced, randomTick, replaceBlock, rotate, setDefaultState, shouldSideBeRendered, spawnAdditionalDrops, spawnAsEntity, spawnDrops, spawnDrops, spawnDrops, tick, tickRate, ticksRandomly, toString, updateDiagonalNeighbors, updateNeighbors
getRegistryName, getRegistryType, setRegistryName, setRegistryName, setRegistryName
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
getPlantType
addDestroyEffects, addHitEffects, addLandingEffects, addRunningEffects, beginLeaveDecay, canBeConnectedTo, canBeReplacedByLeaves, canBeReplacedByLogs, canConnectRedstone, canCreatureSpawn, canDropFromExplosion, canEntityDestroy, canHarvestBlock, canStickTo, catchFire, collisionExtendsVertically, createTileEntity, getAiPathNodeType, getBeaconColorMultiplier, getBedDirection, getBedSpawnPosition, getBlock, getEnchantPowerBonus, getExpDrop, getExplosionResistance, getExtendedState, getFireSpreadSpeed, getFlammability, getFogColor, getLightValue, getPickBlock, getRayTraceResult, getSoundType, getStateAtViewpoint, getStateForPlacement, getValidRotations, getWeakChanges, hasTileEntity, isAir, isBeaconBase, isBed, isBedFoot, isBurning, isConduitFrame, isFertile, isFireSource, isFlammable, isFoliage, isLadder, isPortalFrame, isReplaceableOreGen, isSlimeBlock, isStickyBlock, isToolEffective, observedNeighborChange, onBlockExploded, onNeighborChange, onPlantGrow, recolorBlock, removedByPlayer, rotate, setBedOccupied, shouldCheckWeakPower, shouldDisplayFluidOverlay
public static final EnumProperty<DoubleBlockHalf> HALF
public DoublePlantBlock(Block.Properties properties)
public BlockState updatePostPlacement(BlockState stateIn, Direction facing, BlockState facingState, IWorld worldIn, BlockPos currentPos, BlockPos facingPos)
updatePostPlacement
クラス内 BushBlock
@Nullable public BlockState getStateForPlacement(BlockItemUseContext context)
getStateForPlacement
クラス内 Block
public void onBlockPlacedBy(World worldIn, BlockPos pos, BlockState state, LivingEntity placer, ItemStack stack)
onBlockPlacedBy
クラス内 Block
public boolean isValidPosition(BlockState state, IWorldReader worldIn, BlockPos pos)
isValidPosition
クラス内 BushBlock
public void harvestBlock(World worldIn, PlayerEntity player, BlockPos pos, BlockState state, @Nullable TileEntity te, ItemStack stack)
harvestBlock
クラス内 Block
public void onBlockHarvested(World worldIn, BlockPos pos, BlockState state, PlayerEntity player)
onBlockHarvested
クラス内 Block
protected void fillStateContainer(StateContainer.Builder<Block,BlockState> builder)
fillStateContainer
クラス内 Block
public Block.OffsetType getOffsetType()
getOffsetType
クラス内 Block
public long getPositionRandom(BlockState state, BlockPos pos)
IBakedModel#getQuads
, used for random model rotationsgetPositionRandom
クラス内 Block