public class JigsawBlock extends DirectionalBlock implements ITileEntityProvider
Block.OffsetType, Block.Properties, Block.RenderSideCacheKeyFACINGBLOCK_STATE_IDS, blockHardness, blockResistance, blocksMovement, lightValue, LOGGER, material, materialColor, RANDOM, soundType, stateContainer, ticksRandomlydelegate| 修飾子 | コンストラクタと説明 | 
|---|---|
| protected  | JigsawBlock(Block.Properties p_i49981_1_) | 
| 修飾子とタイプ | メソッドと説明 | 
|---|---|
| TileEntity | createNewTileEntity(IBlockReader worldIn) | 
| protected void | fillStateContainer(StateContainer.Builder<Block,BlockState> builder) | 
| static boolean | func_220171_a(Template.BlockInfo p_220171_0_,
             Template.BlockInfo p_220171_1_) | 
| BlockState | getStateForPlacement(BlockItemUseContext context) | 
| BlockState | mirror(BlockState state,
      Mirror mirrorIn)非推奨です。 
 call via  IBlockState#withMirror(Mirror)whenever possible. Implementing/overriding is fine. | 
| ActionResultType | onBlockActivated(BlockState state,
                World worldIn,
                BlockPos pos,
                PlayerEntity player,
                Hand handIn,
                BlockRayTraceResult hit) | 
| BlockState | rotate(BlockState state,
      Rotation rot)非推奨です。 
 call via  IBlockState#withRotation(Rotation)whenever possible. Implementing/overriding is
 fine. | 
addInformation, allowsMovement, animateTick, asItem, canDropFromExplosion, canEntitySpawn, cannotAttach, canProvidePower, canSpawnInBlock, canSustainPlant, causesSuffocation, doesSideFillSquare, dropXpOnBlockBreak, eventReceived, fillItemGroup, fillWithRain, getAmbientOcclusionLightValue, getBlockFromItem, getBlockHardness, getCollisionShape, getComparatorInputOverride, getContainer, getDefaultState, getDrops, getDrops, getDrops, getExplosionResistance, getFluidState, getHarvestLevel, getHarvestTool, getItem, getJumpFactor, getLightValue, getLootTable, getMaterial, getMaterialColor, getNameTextComponent, getOffset, getOffsetType, getOpacity, getPlayerRelativeBlockHardness, getPositionRandom, getPushReaction, getRaytraceShape, getRenderShape, getRenderType, getShape, getSlipperiness, getSlipperiness, getSoundType, getSpeedFactor, getStateById, getStateContainer, getStateId, getStrongPower, getTags, getTranslationKey, getValidBlockForPosition, getWeakPower, harvestBlock, hasComparatorInputOverride, hasEnoughSolidSide, hasSolidSide, hasSolidSideOnTop, hasTileEntity, isAir, isEmissiveRendering, isIn, isNormalCube, isOpaque, isOpaqueCube, isReplaceable, isReplaceable, isSideInvisible, isSolid, isTransparent, isValidPosition, isVariableOpacity, isViewBlocking, makeCuboidShape, needsPostProcessing, neighborChanged, nudgeEntitiesWithNewState, onBlockAdded, onBlockClicked, onBlockHarvested, onBlockPlacedBy, onEntityCollision, onEntityWalk, onExplosionDestroy, onFallenUpon, onLanded, onPlayerDestroy, onProjectileCollision, onReplaced, propagatesSkylightDown, randomTick, replaceBlock, setDefaultState, shouldSideBeRendered, spawnAdditionalDrops, spawnAsEntity, spawnDrops, spawnDrops, spawnDrops, tick, tickRate, ticksRandomly, toString, updateDiagonalNeighbors, updateNeighbors, updatePostPlacementgetRegistryName, getRegistryType, setRegistryName, setRegistryName, setRegistryNameclone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, waitaddDestroyEffects, addHitEffects, addLandingEffects, addRunningEffects, beginLeaveDecay, canBeConnectedTo, canBeReplacedByLeaves, canBeReplacedByLogs, canConnectRedstone, canCreatureSpawn, canDropFromExplosion, canEntityDestroy, canHarvestBlock, canStickTo, catchFire, collisionExtendsVertically, createTileEntity, getAiPathNodeType, getBeaconColorMultiplier, getBedDirection, getBedSpawnPosition, getBlock, getEnchantPowerBonus, getExpDrop, getExplosionResistance, getExtendedState, getFireSpreadSpeed, getFlammability, getFogColor, getLightValue, getPickBlock, getRayTraceResult, getSoundType, getStateAtViewpoint, getStateForPlacement, getValidRotations, getWeakChanges, hasTileEntity, isAir, isBeaconBase, isBed, isBedFoot, isBurning, isConduitFrame, isFertile, isFireSource, isFlammable, isFoliage, isLadder, isPortalFrame, isReplaceableOreGen, isSlimeBlock, isStickyBlock, isToolEffective, observedNeighborChange, onBlockExploded, onNeighborChange, onPlantGrow, recolorBlock, removedByPlayer, rotate, setBedOccupied, shouldCheckWeakPower, shouldDisplayFluidOverlayprotected JigsawBlock(Block.Properties p_i49981_1_)
protected void fillStateContainer(StateContainer.Builder<Block,BlockState> builder)
fillStateContainer クラス内 Blockpublic BlockState rotate(BlockState state, Rotation rot)
IBlockState#withRotation(Rotation) whenever possible. Implementing/overriding is
 fine.@Deprecated public BlockState mirror(BlockState state, Mirror mirrorIn)
IBlockState#withMirror(Mirror) whenever possible. Implementing/overriding is fine.public BlockState getStateForPlacement(BlockItemUseContext context)
getStateForPlacement クラス内 Block@Nullable public TileEntity createNewTileEntity(IBlockReader worldIn)
createNewTileEntity インタフェース内 ITileEntityProviderpublic ActionResultType onBlockActivated(BlockState state, World worldIn, BlockPos pos, PlayerEntity player, Hand handIn, BlockRayTraceResult hit)
onBlockActivated クラス内 Blockpublic static boolean func_220171_a(Template.BlockInfo p_220171_0_, Template.BlockInfo p_220171_1_)