public class LeavesBlock extends Block implements IShearable
Block.OffsetType, Block.Properties, Block.RenderSideCacheKey| 修飾子とタイプ | フィールドと説明 |
|---|---|
static IntegerProperty |
DISTANCE |
static BooleanProperty |
PERSISTENT |
BLOCK_STATE_IDS, blockHardness, blockResistance, blocksMovement, lightValue, LOGGER, material, materialColor, RANDOM, soundType, stateContainer, ticksRandomlydelegate| コンストラクタと説明 |
|---|
LeavesBlock(Block.Properties properties) |
| 修飾子とタイプ | メソッドと説明 |
|---|---|
void |
animateTick(BlockState stateIn,
World worldIn,
BlockPos pos,
java.util.Random rand)
Called periodically clientside on blocks near the player to show effects (like furnace fire particles).
|
boolean |
canEntitySpawn(BlockState state,
IBlockReader worldIn,
BlockPos pos,
EntityType<?> type) |
boolean |
causesSuffocation(BlockState state,
IBlockReader worldIn,
BlockPos pos) |
protected void |
fillStateContainer(StateContainer.Builder<Block,BlockState> builder) |
int |
getOpacity(BlockState state,
IBlockReader worldIn,
BlockPos pos) |
BlockState |
getStateForPlacement(BlockItemUseContext context) |
void |
randomTick(BlockState state,
ServerWorld worldIn,
BlockPos pos,
java.util.Random random)
Performs a random tick on a block.
|
void |
tick(BlockState state,
ServerWorld worldIn,
BlockPos pos,
java.util.Random rand) |
boolean |
ticksRandomly(BlockState state)
Returns whether or not this block is of a type that needs random ticking.
|
BlockState |
updatePostPlacement(BlockState stateIn,
Direction facing,
BlockState facingState,
IWorld worldIn,
BlockPos currentPos,
BlockPos facingPos)
Update the provided state given the provided neighbor facing and neighbor state, returning a new state.
|
addInformation, allowsMovement, asItem, canDropFromExplosion, cannotAttach, canProvidePower, canSpawnInBlock, canSustainPlant, doesSideFillSquare, dropXpOnBlockBreak, eventReceived, fillItemGroup, fillWithRain, getAmbientOcclusionLightValue, getBlockFromItem, getBlockHardness, getCollisionShape, getComparatorInputOverride, getContainer, getDefaultState, getDrops, getDrops, getDrops, getExplosionResistance, getFluidState, getHarvestLevel, getHarvestTool, getItem, getJumpFactor, getLightValue, getLootTable, getMaterial, getMaterialColor, getNameTextComponent, getOffset, getOffsetType, getPlayerRelativeBlockHardness, getPositionRandom, getPushReaction, getRaytraceShape, getRenderShape, getRenderType, getShape, getSlipperiness, getSlipperiness, getSoundType, getSpeedFactor, getStateById, getStateContainer, getStateId, getStrongPower, getTags, getTranslationKey, getValidBlockForPosition, getWeakPower, harvestBlock, hasComparatorInputOverride, hasEnoughSolidSide, hasSolidSide, hasSolidSideOnTop, hasTileEntity, isAir, isEmissiveRendering, isIn, isNormalCube, isOpaque, isOpaqueCube, isReplaceable, isReplaceable, isSideInvisible, isSolid, isTransparent, isValidPosition, isVariableOpacity, isViewBlocking, makeCuboidShape, mirror, needsPostProcessing, neighborChanged, nudgeEntitiesWithNewState, onBlockActivated, onBlockAdded, onBlockClicked, onBlockHarvested, onBlockPlacedBy, onEntityCollision, onEntityWalk, onExplosionDestroy, onFallenUpon, onLanded, onPlayerDestroy, onProjectileCollision, onReplaced, propagatesSkylightDown, replaceBlock, rotate, setDefaultState, shouldSideBeRendered, spawnAdditionalDrops, spawnAsEntity, spawnDrops, spawnDrops, spawnDrops, tickRate, toString, updateDiagonalNeighbors, updateNeighborsgetRegistryName, getRegistryType, setRegistryName, setRegistryName, setRegistryNameclone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, waitisShearable, onShearedaddDestroyEffects, addHitEffects, addLandingEffects, addRunningEffects, beginLeaveDecay, canBeConnectedTo, canBeReplacedByLeaves, canBeReplacedByLogs, canConnectRedstone, canCreatureSpawn, canDropFromExplosion, canEntityDestroy, canHarvestBlock, canStickTo, catchFire, collisionExtendsVertically, createTileEntity, getAiPathNodeType, getBeaconColorMultiplier, getBedDirection, getBedSpawnPosition, getBlock, getEnchantPowerBonus, getExpDrop, getExplosionResistance, getExtendedState, getFireSpreadSpeed, getFlammability, getFogColor, getLightValue, getPickBlock, getRayTraceResult, getSoundType, getStateAtViewpoint, getStateForPlacement, getValidRotations, getWeakChanges, hasTileEntity, isAir, isBeaconBase, isBed, isBedFoot, isBurning, isConduitFrame, isFertile, isFireSource, isFlammable, isFoliage, isLadder, isPortalFrame, isReplaceableOreGen, isSlimeBlock, isStickyBlock, isToolEffective, observedNeighborChange, onBlockExploded, onNeighborChange, onPlantGrow, recolorBlock, removedByPlayer, rotate, setBedOccupied, shouldCheckWeakPower, shouldDisplayFluidOverlaypublic static final IntegerProperty DISTANCE
public static final BooleanProperty PERSISTENT
public LeavesBlock(Block.Properties properties)
public boolean ticksRandomly(BlockState state)
ticksRandomly クラス内 Blockpublic void randomTick(BlockState state, ServerWorld worldIn, BlockPos pos, java.util.Random random)
randomTick クラス内 Blockpublic void tick(BlockState state, ServerWorld worldIn, BlockPos pos, java.util.Random rand)
public int getOpacity(BlockState state, IBlockReader worldIn, BlockPos pos)
getOpacity クラス内 Blockpublic BlockState updatePostPlacement(BlockState stateIn, Direction facing, BlockState facingState, IWorld worldIn, BlockPos currentPos, BlockPos facingPos)
updatePostPlacement クラス内 Blockpublic void animateTick(BlockState stateIn, World worldIn, BlockPos pos, java.util.Random rand)
randomTick and #needsRandomTick, and will always be called regardless
of whether the block can receive random update ticksanimateTick クラス内 Blockpublic boolean causesSuffocation(BlockState state, IBlockReader worldIn, BlockPos pos)
causesSuffocation クラス内 Blockpublic boolean canEntitySpawn(BlockState state, IBlockReader worldIn, BlockPos pos, EntityType<?> type)
canEntitySpawn クラス内 Blockprotected void fillStateContainer(StateContainer.Builder<Block,BlockState> builder)
fillStateContainer クラス内 Blockpublic BlockState getStateForPlacement(BlockItemUseContext context)
getStateForPlacement クラス内 Block