public class NoteBlock extends Block
Block.OffsetType, Block.Properties, Block.RenderSideCacheKey
修飾子とタイプ | フィールドと説明 |
---|---|
static EnumProperty<NoteBlockInstrument> |
INSTRUMENT |
static IntegerProperty |
NOTE |
static BooleanProperty |
POWERED |
BLOCK_STATE_IDS, blockHardness, blockResistance, blocksMovement, lightValue, LOGGER, material, materialColor, RANDOM, soundType, stateContainer, ticksRandomly
delegate
コンストラクタと説明 |
---|
NoteBlock(Block.Properties properties) |
修飾子とタイプ | メソッドと説明 |
---|---|
boolean |
eventReceived(BlockState state,
World worldIn,
BlockPos pos,
int id,
int param)
非推奨です。
call via
IBlockState#onBlockEventReceived(World,BlockPos,int,int) whenever possible.
Implementing/overriding is fine. |
protected void |
fillStateContainer(StateContainer.Builder<Block,BlockState> builder) |
BlockState |
getStateForPlacement(BlockItemUseContext context) |
void |
neighborChanged(BlockState state,
World worldIn,
BlockPos pos,
Block blockIn,
BlockPos fromPos,
boolean isMoving) |
ActionResultType |
onBlockActivated(BlockState state,
World worldIn,
BlockPos pos,
PlayerEntity player,
Hand handIn,
BlockRayTraceResult hit) |
void |
onBlockClicked(BlockState state,
World worldIn,
BlockPos pos,
PlayerEntity player) |
BlockState |
updatePostPlacement(BlockState stateIn,
Direction facing,
BlockState facingState,
IWorld worldIn,
BlockPos currentPos,
BlockPos facingPos)
Update the provided state given the provided neighbor facing and neighbor state, returning a new state.
|
addInformation, allowsMovement, animateTick, asItem, canDropFromExplosion, canEntitySpawn, cannotAttach, canProvidePower, canSpawnInBlock, canSustainPlant, causesSuffocation, doesSideFillSquare, dropXpOnBlockBreak, fillItemGroup, fillWithRain, getAmbientOcclusionLightValue, getBlockFromItem, getBlockHardness, getCollisionShape, getComparatorInputOverride, getContainer, getDefaultState, getDrops, getDrops, getDrops, getExplosionResistance, getFluidState, getHarvestLevel, getHarvestTool, getItem, getJumpFactor, getLightValue, getLootTable, getMaterial, getMaterialColor, getNameTextComponent, getOffset, getOffsetType, getOpacity, getPlayerRelativeBlockHardness, getPositionRandom, getPushReaction, getRaytraceShape, getRenderShape, getRenderType, getShape, getSlipperiness, getSlipperiness, getSoundType, getSpeedFactor, getStateById, getStateContainer, getStateId, getStrongPower, getTags, getTranslationKey, getValidBlockForPosition, getWeakPower, harvestBlock, hasComparatorInputOverride, hasEnoughSolidSide, hasSolidSide, hasSolidSideOnTop, hasTileEntity, isAir, isEmissiveRendering, isIn, isNormalCube, isOpaque, isOpaqueCube, isReplaceable, isReplaceable, isSideInvisible, isSolid, isTransparent, isValidPosition, isVariableOpacity, isViewBlocking, makeCuboidShape, mirror, needsPostProcessing, nudgeEntitiesWithNewState, onBlockAdded, onBlockHarvested, onBlockPlacedBy, onEntityCollision, onEntityWalk, onExplosionDestroy, onFallenUpon, onLanded, onPlayerDestroy, onProjectileCollision, onReplaced, propagatesSkylightDown, randomTick, replaceBlock, rotate, setDefaultState, shouldSideBeRendered, spawnAdditionalDrops, spawnAsEntity, spawnDrops, spawnDrops, spawnDrops, tick, tickRate, ticksRandomly, toString, updateDiagonalNeighbors, updateNeighbors
getRegistryName, getRegistryType, setRegistryName, setRegistryName, setRegistryName
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
addDestroyEffects, addHitEffects, addLandingEffects, addRunningEffects, beginLeaveDecay, canBeConnectedTo, canBeReplacedByLeaves, canBeReplacedByLogs, canConnectRedstone, canCreatureSpawn, canDropFromExplosion, canEntityDestroy, canHarvestBlock, canStickTo, catchFire, collisionExtendsVertically, createTileEntity, getAiPathNodeType, getBeaconColorMultiplier, getBedDirection, getBedSpawnPosition, getBlock, getEnchantPowerBonus, getExpDrop, getExplosionResistance, getExtendedState, getFireSpreadSpeed, getFlammability, getFogColor, getLightValue, getPickBlock, getRayTraceResult, getSoundType, getStateAtViewpoint, getStateForPlacement, getValidRotations, getWeakChanges, hasTileEntity, isAir, isBeaconBase, isBed, isBedFoot, isBurning, isConduitFrame, isFertile, isFireSource, isFlammable, isFoliage, isLadder, isPortalFrame, isReplaceableOreGen, isSlimeBlock, isStickyBlock, isToolEffective, observedNeighborChange, onBlockExploded, onNeighborChange, onPlantGrow, recolorBlock, removedByPlayer, rotate, setBedOccupied, shouldCheckWeakPower, shouldDisplayFluidOverlay
public static final EnumProperty<NoteBlockInstrument> INSTRUMENT
public static final BooleanProperty POWERED
public static final IntegerProperty NOTE
public NoteBlock(Block.Properties properties)
public BlockState getStateForPlacement(BlockItemUseContext context)
getStateForPlacement
クラス内 Block
public BlockState updatePostPlacement(BlockState stateIn, Direction facing, BlockState facingState, IWorld worldIn, BlockPos currentPos, BlockPos facingPos)
updatePostPlacement
クラス内 Block
public void neighborChanged(BlockState state, World worldIn, BlockPos pos, Block blockIn, BlockPos fromPos, boolean isMoving)
neighborChanged
クラス内 Block
public ActionResultType onBlockActivated(BlockState state, World worldIn, BlockPos pos, PlayerEntity player, Hand handIn, BlockRayTraceResult hit)
onBlockActivated
クラス内 Block
public void onBlockClicked(BlockState state, World worldIn, BlockPos pos, PlayerEntity player)
onBlockClicked
クラス内 Block
public boolean eventReceived(BlockState state, World worldIn, BlockPos pos, int id, int param)
IBlockState#onBlockEventReceived(World,BlockPos,int,int)
whenever possible.
Implementing/overriding is fine.eventReceived
クラス内 Block
protected void fillStateContainer(StateContainer.Builder<Block,BlockState> builder)
fillStateContainer
クラス内 Block