public class RedstoneOreBlock extends Block
Block.OffsetType, Block.Properties, Block.RenderSideCacheKey| 修飾子とタイプ | フィールドと説明 |
|---|---|
static BooleanProperty |
LIT |
BLOCK_STATE_IDS, blockHardness, blockResistance, blocksMovement, lightValue, LOGGER, material, materialColor, RANDOM, soundType, stateContainer, ticksRandomlydelegate| コンストラクタと説明 |
|---|
RedstoneOreBlock(Block.Properties properties) |
| 修飾子とタイプ | メソッドと説明 |
|---|---|
void |
animateTick(BlockState stateIn,
World worldIn,
BlockPos pos,
java.util.Random rand)
Called periodically clientside on blocks near the player to show effects (like furnace fire particles).
|
protected void |
fillStateContainer(StateContainer.Builder<Block,BlockState> builder) |
int |
getExpDrop(BlockState state,
IWorldReader world,
BlockPos pos,
int fortune,
int silktouch)
Gathers how much experience this block drops when broken.
|
int |
getLightValue(BlockState state)
非推奨です。
prefer calling
IBlockState#getLightValue() |
ActionResultType |
onBlockActivated(BlockState state,
World worldIn,
BlockPos pos,
PlayerEntity player,
Hand handIn,
BlockRayTraceResult hit) |
void |
onBlockClicked(BlockState state,
World worldIn,
BlockPos pos,
PlayerEntity player) |
void |
onEntityWalk(World worldIn,
BlockPos pos,
Entity entityIn)
Called when the given entity walks on this Block
|
void |
spawnAdditionalDrops(BlockState state,
World worldIn,
BlockPos pos,
ItemStack stack)
Perform side-effects from block dropping, such as creating silverfish
|
void |
tick(BlockState state,
ServerWorld worldIn,
BlockPos pos,
java.util.Random rand) |
addInformation, allowsMovement, asItem, canDropFromExplosion, canEntitySpawn, cannotAttach, canProvidePower, canSpawnInBlock, canSustainPlant, causesSuffocation, doesSideFillSquare, dropXpOnBlockBreak, eventReceived, fillItemGroup, fillWithRain, getAmbientOcclusionLightValue, getBlockFromItem, getBlockHardness, getCollisionShape, getComparatorInputOverride, getContainer, getDefaultState, getDrops, getDrops, getDrops, getExplosionResistance, getFluidState, getHarvestLevel, getHarvestTool, getItem, getJumpFactor, getLootTable, getMaterial, getMaterialColor, getNameTextComponent, getOffset, getOffsetType, getOpacity, getPlayerRelativeBlockHardness, getPositionRandom, getPushReaction, getRaytraceShape, getRenderShape, getRenderType, getShape, getSlipperiness, getSlipperiness, getSoundType, getSpeedFactor, getStateById, getStateContainer, getStateForPlacement, getStateId, getStrongPower, getTags, getTranslationKey, getValidBlockForPosition, getWeakPower, harvestBlock, hasComparatorInputOverride, hasEnoughSolidSide, hasSolidSide, hasSolidSideOnTop, hasTileEntity, isAir, isEmissiveRendering, isIn, isNormalCube, isOpaque, isOpaqueCube, isReplaceable, isReplaceable, isSideInvisible, isSolid, isTransparent, isValidPosition, isVariableOpacity, isViewBlocking, makeCuboidShape, mirror, needsPostProcessing, neighborChanged, nudgeEntitiesWithNewState, onBlockAdded, onBlockHarvested, onBlockPlacedBy, onEntityCollision, onExplosionDestroy, onFallenUpon, onLanded, onPlayerDestroy, onProjectileCollision, onReplaced, propagatesSkylightDown, randomTick, replaceBlock, rotate, setDefaultState, shouldSideBeRendered, spawnAsEntity, spawnDrops, spawnDrops, spawnDrops, tickRate, ticksRandomly, toString, updateDiagonalNeighbors, updateNeighbors, updatePostPlacementgetRegistryName, getRegistryType, setRegistryName, setRegistryName, setRegistryNameclone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, waitaddDestroyEffects, addHitEffects, addLandingEffects, addRunningEffects, beginLeaveDecay, canBeConnectedTo, canBeReplacedByLeaves, canBeReplacedByLogs, canConnectRedstone, canCreatureSpawn, canDropFromExplosion, canEntityDestroy, canHarvestBlock, canStickTo, catchFire, collisionExtendsVertically, createTileEntity, getAiPathNodeType, getBeaconColorMultiplier, getBedDirection, getBedSpawnPosition, getBlock, getEnchantPowerBonus, getExplosionResistance, getExtendedState, getFireSpreadSpeed, getFlammability, getFogColor, getLightValue, getPickBlock, getRayTraceResult, getSoundType, getStateAtViewpoint, getStateForPlacement, getValidRotations, getWeakChanges, hasTileEntity, isAir, isBeaconBase, isBed, isBedFoot, isBurning, isConduitFrame, isFertile, isFireSource, isFlammable, isFoliage, isLadder, isPortalFrame, isReplaceableOreGen, isSlimeBlock, isStickyBlock, isToolEffective, observedNeighborChange, onBlockExploded, onNeighborChange, onPlantGrow, recolorBlock, removedByPlayer, rotate, setBedOccupied, shouldCheckWeakPower, shouldDisplayFluidOverlaypublic static final BooleanProperty LIT
public RedstoneOreBlock(Block.Properties properties)
public int getLightValue(BlockState state)
IBlockState#getLightValue()getLightValue クラス内 Blockpublic void onBlockClicked(BlockState state, World worldIn, BlockPos pos, PlayerEntity player)
onBlockClicked クラス内 Blockpublic void onEntityWalk(World worldIn, BlockPos pos, Entity entityIn)
onEntityWalk クラス内 Blockpublic ActionResultType onBlockActivated(BlockState state, World worldIn, BlockPos pos, PlayerEntity player, Hand handIn, BlockRayTraceResult hit)
onBlockActivated クラス内 Blockpublic void tick(BlockState state, ServerWorld worldIn, BlockPos pos, java.util.Random rand)
public void spawnAdditionalDrops(BlockState state, World worldIn, BlockPos pos, ItemStack stack)
spawnAdditionalDrops クラス内 Blockpublic int getExpDrop(BlockState state, IWorldReader world, BlockPos pos, int fortune, int silktouch)
IForgeBlockstate - The current stateworld - The worldpos - Block positionpublic void animateTick(BlockState stateIn, World worldIn, BlockPos pos, java.util.Random rand)
randomTick and #needsRandomTick, and will always be called regardless
of whether the block can receive random update ticksanimateTick クラス内 Blockprotected void fillStateContainer(StateContainer.Builder<Block,BlockState> builder)
fillStateContainer クラス内 Block