public class RedstoneLampBlock extends Block
Block.OffsetType, Block.Properties, Block.RenderSideCacheKey
修飾子とタイプ | フィールドと説明 |
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static BooleanProperty |
LIT |
BLOCK_STATE_IDS, blockHardness, blockResistance, blocksMovement, lightValue, LOGGER, material, materialColor, RANDOM, soundType, stateContainer, ticksRandomly
delegate
コンストラクタと説明 |
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RedstoneLampBlock(Block.Properties properties) |
修飾子とタイプ | メソッドと説明 |
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boolean |
canEntitySpawn(BlockState state,
IBlockReader worldIn,
BlockPos pos,
EntityType<?> type) |
protected void |
fillStateContainer(StateContainer.Builder<Block,BlockState> builder) |
int |
getLightValue(BlockState state)
非推奨です。
prefer calling
IBlockState#getLightValue() |
BlockState |
getStateForPlacement(BlockItemUseContext context) |
void |
neighborChanged(BlockState state,
World worldIn,
BlockPos pos,
Block blockIn,
BlockPos fromPos,
boolean isMoving) |
void |
onBlockAdded(BlockState state,
World worldIn,
BlockPos pos,
BlockState oldState,
boolean isMoving) |
void |
tick(BlockState state,
ServerWorld worldIn,
BlockPos pos,
java.util.Random rand) |
addInformation, allowsMovement, animateTick, asItem, canDropFromExplosion, cannotAttach, canProvidePower, canSpawnInBlock, canSustainPlant, causesSuffocation, doesSideFillSquare, dropXpOnBlockBreak, eventReceived, fillItemGroup, fillWithRain, getAmbientOcclusionLightValue, getBlockFromItem, getBlockHardness, getCollisionShape, getComparatorInputOverride, getContainer, getDefaultState, getDrops, getDrops, getDrops, getExplosionResistance, getFluidState, getHarvestLevel, getHarvestTool, getItem, getJumpFactor, getLootTable, getMaterial, getMaterialColor, getNameTextComponent, getOffset, getOffsetType, getOpacity, getPlayerRelativeBlockHardness, getPositionRandom, getPushReaction, getRaytraceShape, getRenderShape, getRenderType, getShape, getSlipperiness, getSlipperiness, getSoundType, getSpeedFactor, getStateById, getStateContainer, getStateId, getStrongPower, getTags, getTranslationKey, getValidBlockForPosition, getWeakPower, harvestBlock, hasComparatorInputOverride, hasEnoughSolidSide, hasSolidSide, hasSolidSideOnTop, hasTileEntity, isAir, isEmissiveRendering, isIn, isNormalCube, isOpaque, isOpaqueCube, isReplaceable, isReplaceable, isSideInvisible, isSolid, isTransparent, isValidPosition, isVariableOpacity, isViewBlocking, makeCuboidShape, mirror, needsPostProcessing, nudgeEntitiesWithNewState, onBlockActivated, onBlockClicked, onBlockHarvested, onBlockPlacedBy, onEntityCollision, onEntityWalk, onExplosionDestroy, onFallenUpon, onLanded, onPlayerDestroy, onProjectileCollision, onReplaced, propagatesSkylightDown, randomTick, replaceBlock, rotate, setDefaultState, shouldSideBeRendered, spawnAdditionalDrops, spawnAsEntity, spawnDrops, spawnDrops, spawnDrops, tickRate, ticksRandomly, toString, updateDiagonalNeighbors, updateNeighbors, updatePostPlacement
getRegistryName, getRegistryType, setRegistryName, setRegistryName, setRegistryName
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
addDestroyEffects, addHitEffects, addLandingEffects, addRunningEffects, beginLeaveDecay, canBeConnectedTo, canBeReplacedByLeaves, canBeReplacedByLogs, canConnectRedstone, canCreatureSpawn, canDropFromExplosion, canEntityDestroy, canHarvestBlock, canStickTo, catchFire, collisionExtendsVertically, createTileEntity, getAiPathNodeType, getBeaconColorMultiplier, getBedDirection, getBedSpawnPosition, getBlock, getEnchantPowerBonus, getExpDrop, getExplosionResistance, getExtendedState, getFireSpreadSpeed, getFlammability, getFogColor, getLightValue, getPickBlock, getRayTraceResult, getSoundType, getStateAtViewpoint, getStateForPlacement, getValidRotations, getWeakChanges, hasTileEntity, isAir, isBeaconBase, isBed, isBedFoot, isBurning, isConduitFrame, isFertile, isFireSource, isFlammable, isFoliage, isLadder, isPortalFrame, isReplaceableOreGen, isSlimeBlock, isStickyBlock, isToolEffective, observedNeighborChange, onBlockExploded, onNeighborChange, onPlantGrow, recolorBlock, removedByPlayer, rotate, setBedOccupied, shouldCheckWeakPower, shouldDisplayFluidOverlay
public static final BooleanProperty LIT
public RedstoneLampBlock(Block.Properties properties)
public int getLightValue(BlockState state)
IBlockState#getLightValue()
getLightValue
クラス内 Block
public void onBlockAdded(BlockState state, World worldIn, BlockPos pos, BlockState oldState, boolean isMoving)
onBlockAdded
クラス内 Block
@Nullable public BlockState getStateForPlacement(BlockItemUseContext context)
getStateForPlacement
クラス内 Block
public void neighborChanged(BlockState state, World worldIn, BlockPos pos, Block blockIn, BlockPos fromPos, boolean isMoving)
neighborChanged
クラス内 Block
public void tick(BlockState state, ServerWorld worldIn, BlockPos pos, java.util.Random rand)
protected void fillStateContainer(StateContainer.Builder<Block,BlockState> builder)
fillStateContainer
クラス内 Block
public boolean canEntitySpawn(BlockState state, IBlockReader worldIn, BlockPos pos, EntityType<?> type)
canEntitySpawn
クラス内 Block