public class RepeaterBlock extends RedstoneDiodeBlock
Block.OffsetType, Block.Properties, Block.RenderSideCacheKey| 修飾子とタイプ | フィールドと説明 |
|---|---|
static IntegerProperty |
DELAY |
static BooleanProperty |
LOCKED |
POWERED, SHAPEHORIZONTAL_FACINGBLOCK_STATE_IDS, blockHardness, blockResistance, blocksMovement, lightValue, LOGGER, material, materialColor, RANDOM, soundType, stateContainer, ticksRandomlydelegate| 修飾子 | コンストラクタと説明 |
|---|---|
protected |
RepeaterBlock(Block.Properties properties) |
| 修飾子とタイプ | メソッドと説明 |
|---|---|
void |
animateTick(BlockState stateIn,
World worldIn,
BlockPos pos,
java.util.Random rand)
Called periodically clientside on blocks near the player to show effects (like furnace fire particles).
|
protected void |
fillStateContainer(StateContainer.Builder<Block,BlockState> builder) |
protected int |
getDelay(BlockState p_196346_1_) |
BlockState |
getStateForPlacement(BlockItemUseContext context) |
protected boolean |
isAlternateInput(BlockState state) |
boolean |
isLocked(IWorldReader worldIn,
BlockPos pos,
BlockState state) |
ActionResultType |
onBlockActivated(BlockState state,
World worldIn,
BlockPos pos,
PlayerEntity player,
Hand handIn,
BlockRayTraceResult hit) |
BlockState |
updatePostPlacement(BlockState stateIn,
Direction facing,
BlockState facingState,
IWorld worldIn,
BlockPos currentPos,
BlockPos facingPos)
Update the provided state given the provided neighbor facing and neighbor state, returning a new state.
|
calculateInputStrength, canProvidePower, getActiveSignal, getPowerOnSide, getPowerOnSides, getShape, getStrongPower, getWeakPower, isDiode, isFacingTowardsRepeater, isValidPosition, neighborChanged, notifyNeighbors, onBlockAdded, onBlockPlacedBy, onReplaced, shouldBePowered, tick, updateStatemirror, rotateaddInformation, allowsMovement, asItem, canDropFromExplosion, canEntitySpawn, cannotAttach, canSpawnInBlock, canSustainPlant, causesSuffocation, doesSideFillSquare, dropXpOnBlockBreak, eventReceived, fillItemGroup, fillWithRain, getAmbientOcclusionLightValue, getBlockFromItem, getBlockHardness, getCollisionShape, getComparatorInputOverride, getContainer, getDefaultState, getDrops, getDrops, getDrops, getExplosionResistance, getFluidState, getHarvestLevel, getHarvestTool, getItem, getJumpFactor, getLightValue, getLootTable, getMaterial, getMaterialColor, getNameTextComponent, getOffset, getOffsetType, getOpacity, getPlayerRelativeBlockHardness, getPositionRandom, getPushReaction, getRaytraceShape, getRenderShape, getRenderType, getSlipperiness, getSlipperiness, getSoundType, getSpeedFactor, getStateById, getStateContainer, getStateId, getTags, getTranslationKey, getValidBlockForPosition, harvestBlock, hasComparatorInputOverride, hasEnoughSolidSide, hasSolidSide, hasSolidSideOnTop, hasTileEntity, isAir, isEmissiveRendering, isIn, isNormalCube, isOpaque, isOpaqueCube, isReplaceable, isReplaceable, isSideInvisible, isSolid, isTransparent, isVariableOpacity, isViewBlocking, makeCuboidShape, needsPostProcessing, nudgeEntitiesWithNewState, onBlockClicked, onBlockHarvested, onEntityCollision, onEntityWalk, onExplosionDestroy, onFallenUpon, onLanded, onPlayerDestroy, onProjectileCollision, propagatesSkylightDown, randomTick, replaceBlock, setDefaultState, shouldSideBeRendered, spawnAdditionalDrops, spawnAsEntity, spawnDrops, spawnDrops, spawnDrops, tickRate, ticksRandomly, toString, updateDiagonalNeighbors, updateNeighborsgetRegistryName, getRegistryType, setRegistryName, setRegistryName, setRegistryNameclone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, waitaddDestroyEffects, addHitEffects, addLandingEffects, addRunningEffects, beginLeaveDecay, canBeConnectedTo, canBeReplacedByLeaves, canBeReplacedByLogs, canConnectRedstone, canCreatureSpawn, canDropFromExplosion, canEntityDestroy, canHarvestBlock, canStickTo, catchFire, collisionExtendsVertically, createTileEntity, getAiPathNodeType, getBeaconColorMultiplier, getBedDirection, getBedSpawnPosition, getBlock, getEnchantPowerBonus, getExpDrop, getExplosionResistance, getExtendedState, getFireSpreadSpeed, getFlammability, getFogColor, getLightValue, getPickBlock, getRayTraceResult, getSoundType, getStateAtViewpoint, getStateForPlacement, getValidRotations, getWeakChanges, hasTileEntity, isAir, isBeaconBase, isBed, isBedFoot, isBurning, isConduitFrame, isFertile, isFireSource, isFlammable, isFoliage, isLadder, isPortalFrame, isReplaceableOreGen, isSlimeBlock, isStickyBlock, isToolEffective, observedNeighborChange, onBlockExploded, onNeighborChange, onPlantGrow, recolorBlock, removedByPlayer, rotate, setBedOccupied, shouldCheckWeakPower, shouldDisplayFluidOverlaypublic static final BooleanProperty LOCKED
public static final IntegerProperty DELAY
protected RepeaterBlock(Block.Properties properties)
public ActionResultType onBlockActivated(BlockState state, World worldIn, BlockPos pos, PlayerEntity player, Hand handIn, BlockRayTraceResult hit)
onBlockActivated クラス内 Blockprotected int getDelay(BlockState p_196346_1_)
getDelay クラス内 RedstoneDiodeBlockpublic BlockState getStateForPlacement(BlockItemUseContext context)
getStateForPlacement クラス内 RedstoneDiodeBlockpublic BlockState updatePostPlacement(BlockState stateIn, Direction facing, BlockState facingState, IWorld worldIn, BlockPos currentPos, BlockPos facingPos)
updatePostPlacement クラス内 Blockpublic boolean isLocked(IWorldReader worldIn, BlockPos pos, BlockState state)
isLocked クラス内 RedstoneDiodeBlockprotected boolean isAlternateInput(BlockState state)
isAlternateInput クラス内 RedstoneDiodeBlockpublic void animateTick(BlockState stateIn, World worldIn, BlockPos pos, java.util.Random rand)
randomTick and #needsRandomTick, and will always be called regardless
of whether the block can receive random update ticksanimateTick クラス内 Blockprotected void fillStateContainer(StateContainer.Builder<Block,BlockState> builder)
fillStateContainer クラス内 Block