public class SkullBlock extends AbstractSkullBlock
| 修飾子とタイプ | クラスと説明 | 
|---|---|
| static interface  | SkullBlock.ISkullType | 
| static class  | SkullBlock.Types | 
Block.OffsetType, Block.Properties, Block.RenderSideCacheKey| 修飾子とタイプ | フィールドと説明 | 
|---|---|
| static IntegerProperty | ROTATION | 
| protected static VoxelShape | SHAPE | 
BLOCK_STATE_IDS, blockHardness, blockResistance, blocksMovement, lightValue, LOGGER, material, materialColor, RANDOM, soundType, stateContainer, ticksRandomlydelegate| 修飾子 | コンストラクタと説明 | 
|---|---|
| protected  | SkullBlock(SkullBlock.ISkullType type,
          Block.Properties properties) | 
| 修飾子とタイプ | メソッドと説明 | 
|---|---|
| protected void | fillStateContainer(StateContainer.Builder<Block,BlockState> builder) | 
| VoxelShape | getRenderShape(BlockState state,
              IBlockReader worldIn,
              BlockPos pos) | 
| VoxelShape | getShape(BlockState state,
        IBlockReader worldIn,
        BlockPos pos,
        ISelectionContext context) | 
| BlockState | getStateForPlacement(BlockItemUseContext context) | 
| BlockState | mirror(BlockState state,
      Mirror mirrorIn)非推奨です。 
 call via  IBlockState#withMirror(Mirror)whenever possible. Implementing/overriding is fine. | 
| BlockState | rotate(BlockState state,
      Rotation rot)非推奨です。 
 call via  IBlockState#withRotation(Rotation)whenever possible. Implementing/overriding is
 fine. | 
createNewTileEntity, getSkullTypeeventReceived, getContainer, getRenderTypeaddInformation, allowsMovement, animateTick, asItem, canDropFromExplosion, canEntitySpawn, cannotAttach, canProvidePower, canSpawnInBlock, canSustainPlant, causesSuffocation, doesSideFillSquare, dropXpOnBlockBreak, fillItemGroup, fillWithRain, getAmbientOcclusionLightValue, getBlockFromItem, getBlockHardness, getCollisionShape, getComparatorInputOverride, getDefaultState, getDrops, getDrops, getDrops, getExplosionResistance, getFluidState, getHarvestLevel, getHarvestTool, getItem, getJumpFactor, getLightValue, getLootTable, getMaterial, getMaterialColor, getNameTextComponent, getOffset, getOffsetType, getOpacity, getPlayerRelativeBlockHardness, getPositionRandom, getPushReaction, getRaytraceShape, getSlipperiness, getSlipperiness, getSoundType, getSpeedFactor, getStateById, getStateContainer, getStateId, getStrongPower, getTags, getTranslationKey, getValidBlockForPosition, getWeakPower, harvestBlock, hasComparatorInputOverride, hasEnoughSolidSide, hasSolidSide, hasSolidSideOnTop, hasTileEntity, isAir, isEmissiveRendering, isIn, isNormalCube, isOpaque, isOpaqueCube, isReplaceable, isReplaceable, isSideInvisible, isSolid, isTransparent, isValidPosition, isVariableOpacity, isViewBlocking, makeCuboidShape, needsPostProcessing, neighborChanged, nudgeEntitiesWithNewState, onBlockActivated, onBlockAdded, onBlockClicked, onBlockHarvested, onBlockPlacedBy, onEntityCollision, onEntityWalk, onExplosionDestroy, onFallenUpon, onLanded, onPlayerDestroy, onProjectileCollision, onReplaced, propagatesSkylightDown, randomTick, replaceBlock, setDefaultState, shouldSideBeRendered, spawnAdditionalDrops, spawnAsEntity, spawnDrops, spawnDrops, spawnDrops, tick, tickRate, ticksRandomly, toString, updateDiagonalNeighbors, updateNeighbors, updatePostPlacementgetRegistryName, getRegistryType, setRegistryName, setRegistryName, setRegistryNameclone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, waitaddDestroyEffects, addHitEffects, addLandingEffects, addRunningEffects, beginLeaveDecay, canBeConnectedTo, canBeReplacedByLeaves, canBeReplacedByLogs, canConnectRedstone, canCreatureSpawn, canDropFromExplosion, canEntityDestroy, canHarvestBlock, canStickTo, catchFire, collisionExtendsVertically, createTileEntity, getAiPathNodeType, getBeaconColorMultiplier, getBedDirection, getBedSpawnPosition, getBlock, getEnchantPowerBonus, getExpDrop, getExplosionResistance, getExtendedState, getFireSpreadSpeed, getFlammability, getFogColor, getLightValue, getPickBlock, getRayTraceResult, getSoundType, getStateAtViewpoint, getStateForPlacement, getValidRotations, getWeakChanges, hasTileEntity, isAir, isBeaconBase, isBed, isBedFoot, isBurning, isConduitFrame, isFertile, isFireSource, isFlammable, isFoliage, isLadder, isPortalFrame, isReplaceableOreGen, isSlimeBlock, isStickyBlock, isToolEffective, observedNeighborChange, onBlockExploded, onNeighborChange, onPlantGrow, recolorBlock, removedByPlayer, rotate, setBedOccupied, shouldCheckWeakPower, shouldDisplayFluidOverlaypublic static final IntegerProperty ROTATION
protected static final VoxelShape SHAPE
protected SkullBlock(SkullBlock.ISkullType type, Block.Properties properties)
public VoxelShape getShape(BlockState state, IBlockReader worldIn, BlockPos pos, ISelectionContext context)
public VoxelShape getRenderShape(BlockState state, IBlockReader worldIn, BlockPos pos)
getRenderShape クラス内 Blockpublic BlockState getStateForPlacement(BlockItemUseContext context)
getStateForPlacement クラス内 Blockpublic BlockState rotate(BlockState state, Rotation rot)
IBlockState#withRotation(Rotation) whenever possible. Implementing/overriding is
 fine.public BlockState mirror(BlockState state, Mirror mirrorIn)
IBlockState#withMirror(Mirror) whenever possible. Implementing/overriding is fine.protected void fillStateContainer(StateContainer.Builder<Block,BlockState> builder)
fillStateContainer クラス内 Block