public class StandingSignBlock extends AbstractSignBlock
Block.OffsetType, Block.Properties, Block.RenderSideCacheKey| 修飾子とタイプ | フィールドと説明 | 
|---|---|
| static IntegerProperty | ROTATION | 
SHAPE, WATERLOGGEDBLOCK_STATE_IDS, blockHardness, blockResistance, blocksMovement, lightValue, LOGGER, material, materialColor, RANDOM, soundType, stateContainer, ticksRandomlydelegate| コンストラクタと説明 | 
|---|
| StandingSignBlock(Block.Properties p_i225764_1_,
                 WoodType p_i225764_2_) | 
| 修飾子とタイプ | メソッドと説明 | 
|---|---|
| protected void | fillStateContainer(StateContainer.Builder<Block,BlockState> builder) | 
| BlockState | getStateForPlacement(BlockItemUseContext context) | 
| boolean | isValidPosition(BlockState state,
               IWorldReader worldIn,
               BlockPos pos) | 
| BlockState | mirror(BlockState state,
      Mirror mirrorIn)非推奨です。 
 call via  IBlockState#withMirror(Mirror)whenever possible. Implementing/overriding is fine. | 
| BlockState | rotate(BlockState state,
      Rotation rot)非推奨です。 
 call via  IBlockState#withRotation(Rotation)whenever possible. Implementing/overriding is
 fine. | 
| BlockState | updatePostPlacement(BlockState stateIn,
                   Direction facing,
                   BlockState facingState,
                   IWorld worldIn,
                   BlockPos currentPos,
                   BlockPos facingPos)Update the provided state given the provided neighbor facing and neighbor state, returning a new state. | 
canSpawnInBlock, createNewTileEntity, getFluidState, getShape, getWoodType, onBlockActivatedeventReceived, getContainer, getRenderTypeaddInformation, allowsMovement, animateTick, asItem, canDropFromExplosion, canEntitySpawn, cannotAttach, canProvidePower, canSustainPlant, causesSuffocation, doesSideFillSquare, dropXpOnBlockBreak, fillItemGroup, fillWithRain, getAmbientOcclusionLightValue, getBlockFromItem, getBlockHardness, getCollisionShape, getComparatorInputOverride, getDefaultState, getDrops, getDrops, getDrops, getExplosionResistance, getHarvestLevel, getHarvestTool, getItem, getJumpFactor, getLightValue, getLootTable, getMaterial, getMaterialColor, getNameTextComponent, getOffset, getOffsetType, getOpacity, getPlayerRelativeBlockHardness, getPositionRandom, getPushReaction, getRaytraceShape, getRenderShape, getSlipperiness, getSlipperiness, getSoundType, getSpeedFactor, getStateById, getStateContainer, getStateId, getStrongPower, getTags, getTranslationKey, getValidBlockForPosition, getWeakPower, harvestBlock, hasComparatorInputOverride, hasEnoughSolidSide, hasSolidSide, hasSolidSideOnTop, hasTileEntity, isAir, isEmissiveRendering, isIn, isNormalCube, isOpaque, isOpaqueCube, isReplaceable, isReplaceable, isSideInvisible, isSolid, isTransparent, isVariableOpacity, isViewBlocking, makeCuboidShape, needsPostProcessing, neighborChanged, nudgeEntitiesWithNewState, onBlockAdded, onBlockClicked, onBlockHarvested, onBlockPlacedBy, onEntityCollision, onEntityWalk, onExplosionDestroy, onFallenUpon, onLanded, onPlayerDestroy, onProjectileCollision, onReplaced, propagatesSkylightDown, randomTick, replaceBlock, setDefaultState, shouldSideBeRendered, spawnAdditionalDrops, spawnAsEntity, spawnDrops, spawnDrops, spawnDrops, tick, tickRate, ticksRandomly, toString, updateDiagonalNeighbors, updateNeighborsgetRegistryName, getRegistryType, setRegistryName, setRegistryName, setRegistryNameclone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, waitcanContainFluid, pickupFluid, receiveFluidaddDestroyEffects, addHitEffects, addLandingEffects, addRunningEffects, beginLeaveDecay, canBeConnectedTo, canBeReplacedByLeaves, canBeReplacedByLogs, canConnectRedstone, canCreatureSpawn, canDropFromExplosion, canEntityDestroy, canHarvestBlock, canStickTo, catchFire, collisionExtendsVertically, createTileEntity, getAiPathNodeType, getBeaconColorMultiplier, getBedDirection, getBedSpawnPosition, getBlock, getEnchantPowerBonus, getExpDrop, getExplosionResistance, getExtendedState, getFireSpreadSpeed, getFlammability, getFogColor, getLightValue, getPickBlock, getRayTraceResult, getSoundType, getStateAtViewpoint, getStateForPlacement, getValidRotations, getWeakChanges, hasTileEntity, isAir, isBeaconBase, isBed, isBedFoot, isBurning, isConduitFrame, isFertile, isFireSource, isFlammable, isFoliage, isLadder, isPortalFrame, isReplaceableOreGen, isSlimeBlock, isStickyBlock, isToolEffective, observedNeighborChange, onBlockExploded, onNeighborChange, onPlantGrow, recolorBlock, removedByPlayer, rotate, setBedOccupied, shouldCheckWeakPower, shouldDisplayFluidOverlaypublic static final IntegerProperty ROTATION
public StandingSignBlock(Block.Properties p_i225764_1_, WoodType p_i225764_2_)
public boolean isValidPosition(BlockState state, IWorldReader worldIn, BlockPos pos)
isValidPosition クラス内 Blockpublic BlockState getStateForPlacement(BlockItemUseContext context)
getStateForPlacement クラス内 Blockpublic BlockState updatePostPlacement(BlockState stateIn, Direction facing, BlockState facingState, IWorld worldIn, BlockPos currentPos, BlockPos facingPos)
updatePostPlacement クラス内 AbstractSignBlockpublic BlockState rotate(BlockState state, Rotation rot)
IBlockState#withRotation(Rotation) whenever possible. Implementing/overriding is
 fine.public BlockState mirror(BlockState state, Mirror mirrorIn)
IBlockState#withMirror(Mirror) whenever possible. Implementing/overriding is fine.protected void fillStateContainer(StateContainer.Builder<Block,BlockState> builder)
fillStateContainer クラス内 Block