public class StructureBlock extends ContainerBlock
Block.OffsetType, Block.Properties, Block.RenderSideCacheKey| 修飾子とタイプ | フィールドと説明 | 
|---|---|
| static EnumProperty<StructureMode> | MODE | 
BLOCK_STATE_IDS, blockHardness, blockResistance, blocksMovement, lightValue, LOGGER, material, materialColor, RANDOM, soundType, stateContainer, ticksRandomlydelegate| 修飾子 | コンストラクタと説明 | 
|---|---|
| protected  | StructureBlock(Block.Properties properties) | 
| 修飾子とタイプ | メソッドと説明 | 
|---|---|
| TileEntity | createNewTileEntity(IBlockReader worldIn) | 
| protected void | fillStateContainer(StateContainer.Builder<Block,BlockState> builder) | 
| BlockRenderType | getRenderType(BlockState state)非推奨です。 
 call via  IBlockState#getRenderType()whenever possible. Implementing/overriding is fine. | 
| BlockState | getStateForPlacement(BlockItemUseContext context) | 
| void | neighborChanged(BlockState state,
               World worldIn,
               BlockPos pos,
               Block blockIn,
               BlockPos fromPos,
               boolean isMoving) | 
| ActionResultType | onBlockActivated(BlockState state,
                World worldIn,
                BlockPos pos,
                PlayerEntity player,
                Hand handIn,
                BlockRayTraceResult hit) | 
| void | onBlockPlacedBy(World worldIn,
               BlockPos pos,
               BlockState state,
               LivingEntity placer,
               ItemStack stack)Called by ItemBlocks after a block is set in the world, to allow post-place logic | 
eventReceived, getContaineraddInformation, allowsMovement, animateTick, asItem, canDropFromExplosion, canEntitySpawn, cannotAttach, canProvidePower, canSpawnInBlock, canSustainPlant, causesSuffocation, doesSideFillSquare, dropXpOnBlockBreak, fillItemGroup, fillWithRain, getAmbientOcclusionLightValue, getBlockFromItem, getBlockHardness, getCollisionShape, getComparatorInputOverride, getDefaultState, getDrops, getDrops, getDrops, getExplosionResistance, getFluidState, getHarvestLevel, getHarvestTool, getItem, getJumpFactor, getLightValue, getLootTable, getMaterial, getMaterialColor, getNameTextComponent, getOffset, getOffsetType, getOpacity, getPlayerRelativeBlockHardness, getPositionRandom, getPushReaction, getRaytraceShape, getRenderShape, getShape, getSlipperiness, getSlipperiness, getSoundType, getSpeedFactor, getStateById, getStateContainer, getStateId, getStrongPower, getTags, getTranslationKey, getValidBlockForPosition, getWeakPower, harvestBlock, hasComparatorInputOverride, hasEnoughSolidSide, hasSolidSide, hasSolidSideOnTop, hasTileEntity, isAir, isEmissiveRendering, isIn, isNormalCube, isOpaque, isOpaqueCube, isReplaceable, isReplaceable, isSideInvisible, isSolid, isTransparent, isValidPosition, isVariableOpacity, isViewBlocking, makeCuboidShape, mirror, needsPostProcessing, nudgeEntitiesWithNewState, onBlockAdded, onBlockClicked, onBlockHarvested, onEntityCollision, onEntityWalk, onExplosionDestroy, onFallenUpon, onLanded, onPlayerDestroy, onProjectileCollision, onReplaced, propagatesSkylightDown, randomTick, replaceBlock, rotate, setDefaultState, shouldSideBeRendered, spawnAdditionalDrops, spawnAsEntity, spawnDrops, spawnDrops, spawnDrops, tick, tickRate, ticksRandomly, toString, updateDiagonalNeighbors, updateNeighbors, updatePostPlacementgetRegistryName, getRegistryType, setRegistryName, setRegistryName, setRegistryNameclone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, waitaddDestroyEffects, addHitEffects, addLandingEffects, addRunningEffects, beginLeaveDecay, canBeConnectedTo, canBeReplacedByLeaves, canBeReplacedByLogs, canConnectRedstone, canCreatureSpawn, canDropFromExplosion, canEntityDestroy, canHarvestBlock, canStickTo, catchFire, collisionExtendsVertically, createTileEntity, getAiPathNodeType, getBeaconColorMultiplier, getBedDirection, getBedSpawnPosition, getBlock, getEnchantPowerBonus, getExpDrop, getExplosionResistance, getExtendedState, getFireSpreadSpeed, getFlammability, getFogColor, getLightValue, getPickBlock, getRayTraceResult, getSoundType, getStateAtViewpoint, getStateForPlacement, getValidRotations, getWeakChanges, hasTileEntity, isAir, isBeaconBase, isBed, isBedFoot, isBurning, isConduitFrame, isFertile, isFireSource, isFlammable, isFoliage, isLadder, isPortalFrame, isReplaceableOreGen, isSlimeBlock, isStickyBlock, isToolEffective, observedNeighborChange, onBlockExploded, onNeighborChange, onPlantGrow, recolorBlock, removedByPlayer, rotate, setBedOccupied, shouldCheckWeakPower, shouldDisplayFluidOverlaypublic static final EnumProperty<StructureMode> MODE
protected StructureBlock(Block.Properties properties)
public TileEntity createNewTileEntity(IBlockReader worldIn)
public ActionResultType onBlockActivated(BlockState state, World worldIn, BlockPos pos, PlayerEntity player, Hand handIn, BlockRayTraceResult hit)
onBlockActivated クラス内 Blockpublic void onBlockPlacedBy(World worldIn, BlockPos pos, BlockState state, @Nullable LivingEntity placer, ItemStack stack)
onBlockPlacedBy クラス内 Blockpublic BlockRenderType getRenderType(BlockState state)
IBlockState#getRenderType() whenever possible. Implementing/overriding is fine.getRenderType クラス内 ContainerBlockpublic BlockState getStateForPlacement(BlockItemUseContext context)
getStateForPlacement クラス内 Blockprotected void fillStateContainer(StateContainer.Builder<Block,BlockState> builder)
fillStateContainer クラス内 Blockpublic void neighborChanged(BlockState state, World worldIn, BlockPos pos, Block blockIn, BlockPos fromPos, boolean isMoving)
neighborChanged クラス内 Block