public class TripWireHookBlock extends Block
Block.OffsetType, Block.Properties, Block.RenderSideCacheKey
修飾子とタイプ | フィールドと説明 |
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static BooleanProperty |
ATTACHED |
static DirectionProperty |
FACING |
protected static VoxelShape |
HOOK_EAST_AABB |
protected static VoxelShape |
HOOK_NORTH_AABB |
protected static VoxelShape |
HOOK_SOUTH_AABB |
protected static VoxelShape |
HOOK_WEST_AABB |
static BooleanProperty |
POWERED |
BLOCK_STATE_IDS, blockHardness, blockResistance, blocksMovement, lightValue, LOGGER, material, materialColor, RANDOM, soundType, stateContainer, ticksRandomly
delegate
コンストラクタと説明 |
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TripWireHookBlock(Block.Properties properties) |
修飾子とタイプ | メソッドと説明 |
---|---|
void |
calculateState(World worldIn,
BlockPos pos,
BlockState hookState,
boolean p_176260_4_,
boolean p_176260_5_,
int p_176260_6_,
BlockState p_176260_7_) |
boolean |
canProvidePower(BlockState state)
非推奨です。
call via
IBlockState#canProvidePower() whenever possible. Implementing/overriding is fine. |
protected void |
fillStateContainer(StateContainer.Builder<Block,BlockState> builder) |
VoxelShape |
getShape(BlockState state,
IBlockReader worldIn,
BlockPos pos,
ISelectionContext context) |
BlockState |
getStateForPlacement(BlockItemUseContext context) |
int |
getStrongPower(BlockState blockState,
IBlockReader blockAccess,
BlockPos pos,
Direction side)
非推奨です。
call via
IBlockState#getStrongPower(IBlockAccess,BlockPos,EnumFacing) whenever possible.
Implementing/overriding is fine. |
int |
getWeakPower(BlockState blockState,
IBlockReader blockAccess,
BlockPos pos,
Direction side)
非推奨です。
call via
IBlockState#getWeakPower(IBlockAccess,BlockPos,EnumFacing) whenever possible.
Implementing/overriding is fine. |
boolean |
isValidPosition(BlockState state,
IWorldReader worldIn,
BlockPos pos) |
BlockState |
mirror(BlockState state,
Mirror mirrorIn)
非推奨です。
call via
IBlockState#withMirror(Mirror) whenever possible. Implementing/overriding is fine. |
void |
onBlockPlacedBy(World worldIn,
BlockPos pos,
BlockState state,
LivingEntity placer,
ItemStack stack)
Called by ItemBlocks after a block is set in the world, to allow post-place logic
|
void |
onReplaced(BlockState state,
World worldIn,
BlockPos pos,
BlockState newState,
boolean isMoving) |
BlockState |
rotate(BlockState state,
Rotation rot)
非推奨です。
call via
IBlockState#withRotation(Rotation) whenever possible. Implementing/overriding is
fine. |
void |
tick(BlockState state,
ServerWorld worldIn,
BlockPos pos,
java.util.Random rand) |
BlockState |
updatePostPlacement(BlockState stateIn,
Direction facing,
BlockState facingState,
IWorld worldIn,
BlockPos currentPos,
BlockPos facingPos)
Update the provided state given the provided neighbor facing and neighbor state, returning a new state.
|
addInformation, allowsMovement, animateTick, asItem, canDropFromExplosion, canEntitySpawn, cannotAttach, canSpawnInBlock, canSustainPlant, causesSuffocation, doesSideFillSquare, dropXpOnBlockBreak, eventReceived, fillItemGroup, fillWithRain, getAmbientOcclusionLightValue, getBlockFromItem, getBlockHardness, getCollisionShape, getComparatorInputOverride, getContainer, getDefaultState, getDrops, getDrops, getDrops, getExplosionResistance, getFluidState, getHarvestLevel, getHarvestTool, getItem, getJumpFactor, getLightValue, getLootTable, getMaterial, getMaterialColor, getNameTextComponent, getOffset, getOffsetType, getOpacity, getPlayerRelativeBlockHardness, getPositionRandom, getPushReaction, getRaytraceShape, getRenderShape, getRenderType, getSlipperiness, getSlipperiness, getSoundType, getSpeedFactor, getStateById, getStateContainer, getStateId, getTags, getTranslationKey, getValidBlockForPosition, harvestBlock, hasComparatorInputOverride, hasEnoughSolidSide, hasSolidSide, hasSolidSideOnTop, hasTileEntity, isAir, isEmissiveRendering, isIn, isNormalCube, isOpaque, isOpaqueCube, isReplaceable, isReplaceable, isSideInvisible, isSolid, isTransparent, isVariableOpacity, isViewBlocking, makeCuboidShape, needsPostProcessing, neighborChanged, nudgeEntitiesWithNewState, onBlockActivated, onBlockAdded, onBlockClicked, onBlockHarvested, onEntityCollision, onEntityWalk, onExplosionDestroy, onFallenUpon, onLanded, onPlayerDestroy, onProjectileCollision, propagatesSkylightDown, randomTick, replaceBlock, setDefaultState, shouldSideBeRendered, spawnAdditionalDrops, spawnAsEntity, spawnDrops, spawnDrops, spawnDrops, tickRate, ticksRandomly, toString, updateDiagonalNeighbors, updateNeighbors
getRegistryName, getRegistryType, setRegistryName, setRegistryName, setRegistryName
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
addDestroyEffects, addHitEffects, addLandingEffects, addRunningEffects, beginLeaveDecay, canBeConnectedTo, canBeReplacedByLeaves, canBeReplacedByLogs, canConnectRedstone, canCreatureSpawn, canDropFromExplosion, canEntityDestroy, canHarvestBlock, canStickTo, catchFire, collisionExtendsVertically, createTileEntity, getAiPathNodeType, getBeaconColorMultiplier, getBedDirection, getBedSpawnPosition, getBlock, getEnchantPowerBonus, getExpDrop, getExplosionResistance, getExtendedState, getFireSpreadSpeed, getFlammability, getFogColor, getLightValue, getPickBlock, getRayTraceResult, getSoundType, getStateAtViewpoint, getStateForPlacement, getValidRotations, getWeakChanges, hasTileEntity, isAir, isBeaconBase, isBed, isBedFoot, isBurning, isConduitFrame, isFertile, isFireSource, isFlammable, isFoliage, isLadder, isPortalFrame, isReplaceableOreGen, isSlimeBlock, isStickyBlock, isToolEffective, observedNeighborChange, onBlockExploded, onNeighborChange, onPlantGrow, recolorBlock, removedByPlayer, rotate, setBedOccupied, shouldCheckWeakPower, shouldDisplayFluidOverlay
public static final DirectionProperty FACING
public static final BooleanProperty POWERED
public static final BooleanProperty ATTACHED
protected static final VoxelShape HOOK_NORTH_AABB
protected static final VoxelShape HOOK_SOUTH_AABB
protected static final VoxelShape HOOK_WEST_AABB
protected static final VoxelShape HOOK_EAST_AABB
public TripWireHookBlock(Block.Properties properties)
public VoxelShape getShape(BlockState state, IBlockReader worldIn, BlockPos pos, ISelectionContext context)
public boolean isValidPosition(BlockState state, IWorldReader worldIn, BlockPos pos)
isValidPosition
クラス内 Block
public BlockState updatePostPlacement(BlockState stateIn, Direction facing, BlockState facingState, IWorld worldIn, BlockPos currentPos, BlockPos facingPos)
updatePostPlacement
クラス内 Block
@Nullable public BlockState getStateForPlacement(BlockItemUseContext context)
getStateForPlacement
クラス内 Block
public void onBlockPlacedBy(World worldIn, BlockPos pos, BlockState state, LivingEntity placer, ItemStack stack)
onBlockPlacedBy
クラス内 Block
public void calculateState(World worldIn, BlockPos pos, BlockState hookState, boolean p_176260_4_, boolean p_176260_5_, int p_176260_6_, @Nullable BlockState p_176260_7_)
public void tick(BlockState state, ServerWorld worldIn, BlockPos pos, java.util.Random rand)
public void onReplaced(BlockState state, World worldIn, BlockPos pos, BlockState newState, boolean isMoving)
onReplaced
クラス内 Block
public int getWeakPower(BlockState blockState, IBlockReader blockAccess, BlockPos pos, Direction side)
IBlockState#getWeakPower(IBlockAccess,BlockPos,EnumFacing)
whenever possible.
Implementing/overriding is fine.getWeakPower
クラス内 Block
public int getStrongPower(BlockState blockState, IBlockReader blockAccess, BlockPos pos, Direction side)
IBlockState#getStrongPower(IBlockAccess,BlockPos,EnumFacing)
whenever possible.
Implementing/overriding is fine.getStrongPower
クラス内 Block
public boolean canProvidePower(BlockState state)
IBlockState#canProvidePower()
whenever possible. Implementing/overriding is fine.canProvidePower
クラス内 Block
public BlockState rotate(BlockState state, Rotation rot)
IBlockState#withRotation(Rotation)
whenever possible. Implementing/overriding is
fine.public BlockState mirror(BlockState state, Mirror mirrorIn)
IBlockState#withMirror(Mirror)
whenever possible. Implementing/overriding is fine.protected void fillStateContainer(StateContainer.Builder<Block,BlockState> builder)
fillStateContainer
クラス内 Block