public class ChestScreen extends ContainerScreen<ChestContainer> implements IHasContainer<ChestContainer>
container, dragSplitting, dragSplittingSlots, guiLeft, guiTop, hoveredSlot, INVENTORY_BACKGROUND, playerInventory, slotColor, xSize, ySize
buttons, children, font, height, itemRenderer, minecraft, passEvents, title, width
BACKGROUND_LOCATION, GUI_ICONS_LOCATION, STATS_ICON_LOCATION
コンストラクタと説明 |
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ChestScreen(ChestContainer p_i51095_1_,
PlayerInventory p_i51095_2_,
ITextComponent p_i51095_3_) |
修飾子とタイプ | メソッドと説明 |
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protected void |
drawGuiContainerBackgroundLayer(float partialTicks,
int mouseX,
int mouseY)
Draws the background layer of this container (behind the items).
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protected void |
drawGuiContainerForegroundLayer(int mouseX,
int mouseY)
Draw the foreground layer for the GuiContainer (everything in front of the items)
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void |
render(int p_render_1_,
int p_render_2_,
float p_render_3_) |
func_195363_d, getContainer, getGuiLeft, getGuiTop, getSlotColor, getSlotUnderMouse, getXSize, getYSize, handleMouseClick, hasClickedOutside, init, isPauseScreen, isPointInRegion, keyPressed, mouseClicked, mouseDragged, mouseReleased, removed, renderHoveredToolTip, shouldCloseOnEsc, tick
addButton, children, getMinecraft, getNarrationMessage, getTitle, getTooltipFromItem, handleComponentClicked, hasAltDown, hasControlDown, hasShiftDown, init, insertText, isCopy, isCut, isMouseOver, isPaste, isSelectAll, isValidCharacterForName, onClose, renderBackground, renderBackground, renderComponentHoverEffect, renderDirtBackground, renderTooltip, renderTooltip, renderTooltip, renderTooltip, resize, sendMessage, sendMessage, setSize, wrapScreenError
getFocused, isDragging, setDragging, setFocused
blit, blit, blit, blit, blit, drawCenteredString, drawRightAlignedString, drawString, fill, fill, fillGradient, getBlitOffset, hLine, innerBlit, setBlitOffset, vLine
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
getContainer
changeFocus, charTyped, func_212932_b, getEventListenerForPos, keyReleased, mouseScrolled, setFocusedDefault
mouseMoved
public ChestScreen(ChestContainer p_i51095_1_, PlayerInventory p_i51095_2_, ITextComponent p_i51095_3_)
public void render(int p_render_1_, int p_render_2_, float p_render_3_)
render
インタフェース内 IRenderable
render
クラス内 ContainerScreen<ChestContainer>
protected void drawGuiContainerForegroundLayer(int mouseX, int mouseY)
drawGuiContainerForegroundLayer
クラス内 ContainerScreen<ChestContainer>
protected void drawGuiContainerBackgroundLayer(float partialTicks, int mouseX, int mouseY)