public class BlockRendererDispatcher extends java.lang.Object implements IResourceManagerReloadListener
IFutureReloadListener.IStage
コンストラクタと説明 |
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BlockRendererDispatcher(BlockModelShapes shapes,
BlockColors colors) |
修飾子とタイプ | メソッドと説明 |
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BlockModelRenderer |
getBlockModelRenderer() |
BlockModelShapes |
getBlockModelShapes() |
IBakedModel |
getModelForState(BlockState state) |
IResourceType |
getResourceType() |
void |
onResourceManagerReload(IResourceManager resourceManager) |
void |
renderBlock(BlockState blockStateIn,
com.mojang.blaze3d.matrix.MatrixStack matrixStackIn,
IRenderTypeBuffer bufferTypeIn,
int combinedLightIn,
int combinedOverlayIn)
非推奨です。
|
void |
renderBlock(BlockState blockStateIn,
com.mojang.blaze3d.matrix.MatrixStack matrixStackIn,
IRenderTypeBuffer bufferTypeIn,
int combinedLightIn,
int combinedOverlayIn,
IModelData modelData) |
void |
renderBlockDamage(BlockState blockStateIn,
BlockPos posIn,
ILightReader lightReaderIn,
com.mojang.blaze3d.matrix.MatrixStack matrixStackIn,
com.mojang.blaze3d.vertex.IVertexBuilder vertexBuilderIn)
非推奨です。
|
boolean |
renderFluid(BlockPos posIn,
ILightReader lightReaderIn,
com.mojang.blaze3d.vertex.IVertexBuilder vertexBuilderIn,
IFluidState fluidStateIn) |
boolean |
renderModel(BlockState blockStateIn,
BlockPos posIn,
ILightReader lightReaderIn,
com.mojang.blaze3d.matrix.MatrixStack matrixStackIn,
com.mojang.blaze3d.vertex.IVertexBuilder vertexBuilderIn,
boolean checkSides,
java.util.Random rand)
非推奨です。
|
boolean |
renderModel(BlockState blockStateIn,
BlockPos posIn,
ILightReader lightReaderIn,
com.mojang.blaze3d.matrix.MatrixStack matrixStackIn,
com.mojang.blaze3d.vertex.IVertexBuilder vertexBuilderIn,
boolean checkSides,
java.util.Random rand,
IModelData modelData) |
void |
renderModel(BlockState blockStateIn,
BlockPos posIn,
ILightReader lightReaderIn,
com.mojang.blaze3d.matrix.MatrixStack matrixStackIn,
com.mojang.blaze3d.vertex.IVertexBuilder vertexBuilderIn,
IModelData modelData) |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
reload
func_225594_i_
public BlockRendererDispatcher(BlockModelShapes shapes, BlockColors colors)
public BlockModelShapes getBlockModelShapes()
@Deprecated public void renderBlockDamage(BlockState blockStateIn, BlockPos posIn, ILightReader lightReaderIn, com.mojang.blaze3d.matrix.MatrixStack matrixStackIn, com.mojang.blaze3d.vertex.IVertexBuilder vertexBuilderIn)
public void renderModel(BlockState blockStateIn, BlockPos posIn, ILightReader lightReaderIn, com.mojang.blaze3d.matrix.MatrixStack matrixStackIn, com.mojang.blaze3d.vertex.IVertexBuilder vertexBuilderIn, IModelData modelData)
@Deprecated public boolean renderModel(BlockState blockStateIn, BlockPos posIn, ILightReader lightReaderIn, com.mojang.blaze3d.matrix.MatrixStack matrixStackIn, com.mojang.blaze3d.vertex.IVertexBuilder vertexBuilderIn, boolean checkSides, java.util.Random rand)
public boolean renderModel(BlockState blockStateIn, BlockPos posIn, ILightReader lightReaderIn, com.mojang.blaze3d.matrix.MatrixStack matrixStackIn, com.mojang.blaze3d.vertex.IVertexBuilder vertexBuilderIn, boolean checkSides, java.util.Random rand, IModelData modelData)
public boolean renderFluid(BlockPos posIn, ILightReader lightReaderIn, com.mojang.blaze3d.vertex.IVertexBuilder vertexBuilderIn, IFluidState fluidStateIn)
public BlockModelRenderer getBlockModelRenderer()
public IBakedModel getModelForState(BlockState state)
@Deprecated public void renderBlock(BlockState blockStateIn, com.mojang.blaze3d.matrix.MatrixStack matrixStackIn, IRenderTypeBuffer bufferTypeIn, int combinedLightIn, int combinedOverlayIn)
public void renderBlock(BlockState blockStateIn, com.mojang.blaze3d.matrix.MatrixStack matrixStackIn, IRenderTypeBuffer bufferTypeIn, int combinedLightIn, int combinedOverlayIn, IModelData modelData)
public void onResourceManagerReload(IResourceManager resourceManager)
onResourceManagerReload
インタフェース内 IResourceManagerReloadListener
public IResourceType getResourceType()
getResourceType
インタフェース内 IResourceManagerReloadListener