public class FirstPersonRenderer
extends java.lang.Object
コンストラクタと説明 |
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FirstPersonRenderer(Minecraft mcIn) |
修飾子とタイプ | メソッドと説明 |
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void |
renderItemInFirstPerson(float partialTicks,
com.mojang.blaze3d.matrix.MatrixStack matrixStackIn,
IRenderTypeBuffer.Impl bufferIn,
ClientPlayerEntity playerEntityIn,
int combinedLightIn) |
void |
renderItemSide(LivingEntity livingEntityIn,
ItemStack itemStackIn,
ItemCameraTransforms.TransformType transformTypeIn,
boolean leftHand,
com.mojang.blaze3d.matrix.MatrixStack matrixStackIn,
IRenderTypeBuffer bufferIn,
int combinedLightIn) |
void |
resetEquippedProgress(Hand hand) |
void |
tick() |
public FirstPersonRenderer(Minecraft mcIn)
public void renderItemSide(LivingEntity livingEntityIn, ItemStack itemStackIn, ItemCameraTransforms.TransformType transformTypeIn, boolean leftHand, com.mojang.blaze3d.matrix.MatrixStack matrixStackIn, IRenderTypeBuffer bufferIn, int combinedLightIn)
public void renderItemInFirstPerson(float partialTicks, com.mojang.blaze3d.matrix.MatrixStack matrixStackIn, IRenderTypeBuffer.Impl bufferIn, ClientPlayerEntity playerEntityIn, int combinedLightIn)
public void tick()
public void resetEquippedProgress(Hand hand)