public class SpriteAwareVertexBuilder
extends java.lang.Object
implements com.mojang.blaze3d.vertex.IVertexBuilder
コンストラクタと説明 |
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SpriteAwareVertexBuilder(com.mojang.blaze3d.vertex.IVertexBuilder bufferIn,
TextureAtlasSprite spriteIn) |
修飾子とタイプ | メソッドと説明 |
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void |
addVertex(float x,
float y,
float z,
float red,
float green,
float blue,
float alpha,
float texU,
float texV,
int overlayUV,
int lightmapUV,
float normalX,
float normalY,
float normalZ) |
com.mojang.blaze3d.vertex.IVertexBuilder |
color(int red,
int green,
int blue,
int alpha) |
void |
endVertex() |
com.mojang.blaze3d.vertex.IVertexBuilder |
lightmap(int u,
int v) |
com.mojang.blaze3d.vertex.IVertexBuilder |
normal(float x,
float y,
float z) |
com.mojang.blaze3d.vertex.IVertexBuilder |
overlay(int u,
int v) |
com.mojang.blaze3d.vertex.IVertexBuilder |
pos(double x,
double y,
double z) |
com.mojang.blaze3d.vertex.IVertexBuilder |
tex(float u,
float v) |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
addQuad, addQuad, color, lightmap, normal, overlay, pos
addVertexData, addVertexData, addVertexData, addVertexData, applyBakedLighting, applyBakedNormals, getVertexBuilder
public SpriteAwareVertexBuilder(com.mojang.blaze3d.vertex.IVertexBuilder bufferIn, TextureAtlasSprite spriteIn)
public com.mojang.blaze3d.vertex.IVertexBuilder pos(double x, double y, double z)
pos
インタフェース内 com.mojang.blaze3d.vertex.IVertexBuilder
public com.mojang.blaze3d.vertex.IVertexBuilder color(int red, int green, int blue, int alpha)
color
インタフェース内 com.mojang.blaze3d.vertex.IVertexBuilder
public com.mojang.blaze3d.vertex.IVertexBuilder tex(float u, float v)
tex
インタフェース内 com.mojang.blaze3d.vertex.IVertexBuilder
public com.mojang.blaze3d.vertex.IVertexBuilder overlay(int u, int v)
overlay
インタフェース内 com.mojang.blaze3d.vertex.IVertexBuilder
public com.mojang.blaze3d.vertex.IVertexBuilder lightmap(int u, int v)
lightmap
インタフェース内 com.mojang.blaze3d.vertex.IVertexBuilder
public com.mojang.blaze3d.vertex.IVertexBuilder normal(float x, float y, float z)
normal
インタフェース内 com.mojang.blaze3d.vertex.IVertexBuilder
public void endVertex()
endVertex
インタフェース内 com.mojang.blaze3d.vertex.IVertexBuilder
public void addVertex(float x, float y, float z, float red, float green, float blue, float alpha, float texU, float texV, int overlayUV, int lightmapUV, float normalX, float normalY, float normalZ)
addVertex
インタフェース内 com.mojang.blaze3d.vertex.IVertexBuilder