public class CreeperRenderer extends MobRenderer<CreeperEntity,CreeperModel<CreeperEntity>>
entityModel, layerRenderersrenderManager, shadowOpaque, shadowSize| コンストラクタと説明 |
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CreeperRenderer(EntityRendererManager renderManagerIn) |
| 修飾子とタイプ | メソッドと説明 |
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ResourceLocation |
getEntityTexture(CreeperEntity entity)
Returns the location of an entity's texture.
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protected float |
getOverlayProgress(CreeperEntity livingEntityIn,
float partialTicks) |
protected void |
preRenderCallback(CreeperEntity entitylivingbaseIn,
com.mojang.blaze3d.matrix.MatrixStack matrixStackIn,
float partialTickTime) |
addVertexPair, canRenderName, render, renderSide, shouldRenderaddLayer, applyRotations, func_230042_a_, getDeathMaxRotation, getEntityModel, getPackedOverlay, getSwingProgress, handleRotationFloat, isVisiblegetBlockLight, getFontRendererFromRenderManager, getPackedLight, getRenderManager, getRenderOffset, renderNamepublic CreeperRenderer(EntityRendererManager renderManagerIn)
protected void preRenderCallback(CreeperEntity entitylivingbaseIn, com.mojang.blaze3d.matrix.MatrixStack matrixStackIn, float partialTickTime)
preRenderCallback クラス内 LivingRenderer<CreeperEntity,CreeperModel<CreeperEntity>>protected float getOverlayProgress(CreeperEntity livingEntityIn, float partialTicks)
getOverlayProgress クラス内 LivingRenderer<CreeperEntity,CreeperModel<CreeperEntity>>public ResourceLocation getEntityTexture(CreeperEntity entity)
getEntityTexture インタフェース内 IEntityRenderer<CreeperEntity,CreeperModel<CreeperEntity>>getEntityTexture クラス内 EntityRenderer<CreeperEntity>