public abstract class MobRenderer<T extends MobEntity,M extends EntityModel<T>> extends LivingRenderer<T,M>
entityModel, layerRenderersrenderManager, shadowOpaque, shadowSize| コンストラクタと説明 | 
|---|
| MobRenderer(EntityRendererManager renderManagerIn,
           M entityModelIn,
           float shadowSizeIn) | 
| 修飾子とタイプ | メソッドと説明 | 
|---|---|
| static void | addVertexPair(com.mojang.blaze3d.vertex.IVertexBuilder bufferIn,
             Matrix4f matrixIn,
             int packedLight,
             float p_229120_3_,
             float p_229120_4_,
             float p_229120_5_,
             float p_229120_6_,
             float p_229120_7_,
             int p_229120_8_,
             int p_229120_9_,
             boolean p_229120_10_,
             float p_229120_11_,
             float p_229120_12_) | 
| protected boolean | canRenderName(T entity) | 
| void | render(T entityIn,
      float entityYaw,
      float partialTicks,
      com.mojang.blaze3d.matrix.MatrixStack matrixStackIn,
      IRenderTypeBuffer bufferIn,
      int packedLightIn) | 
| static void | renderSide(com.mojang.blaze3d.vertex.IVertexBuilder bufferIn,
          Matrix4f matrixIn,
          float p_229119_2_,
          float p_229119_3_,
          float p_229119_4_,
          int blockLight,
          int holderBlockLight,
          int skyLight,
          int holderSkyLight,
          float p_229119_9_,
          float p_229119_10_,
          float p_229119_11_,
          float p_229119_12_) | 
| boolean | shouldRender(T livingEntityIn,
            ClippingHelperImpl camera,
            double camX,
            double camY,
            double camZ) | 
addLayer, applyRotations, func_230042_a_, getDeathMaxRotation, getEntityModel, getOverlayProgress, getPackedOverlay, getSwingProgress, handleRotationFloat, isVisible, preRenderCallbackgetBlockLight, getEntityTexture, getFontRendererFromRenderManager, getPackedLight, getRenderManager, getRenderOffset, renderNameclone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, waitgetEntityTexturepublic MobRenderer(EntityRendererManager renderManagerIn, M entityModelIn, float shadowSizeIn)
protected boolean canRenderName(T entity)
canRenderName クラス内 LivingRenderer<T extends MobEntity,M extends EntityModel<T>>public boolean shouldRender(T livingEntityIn, ClippingHelperImpl camera, double camX, double camY, double camZ)
shouldRender クラス内 EntityRenderer<T extends MobEntity>public void render(T entityIn, float entityYaw, float partialTicks, com.mojang.blaze3d.matrix.MatrixStack matrixStackIn, IRenderTypeBuffer bufferIn, int packedLightIn)
render クラス内 LivingRenderer<T extends MobEntity,M extends EntityModel<T>>public static void renderSide(com.mojang.blaze3d.vertex.IVertexBuilder bufferIn,
                              Matrix4f matrixIn,
                              float p_229119_2_,
                              float p_229119_3_,
                              float p_229119_4_,
                              int blockLight,
                              int holderBlockLight,
                              int skyLight,
                              int holderSkyLight,
                              float p_229119_9_,
                              float p_229119_10_,
                              float p_229119_11_,
                              float p_229119_12_)
public static void addVertexPair(com.mojang.blaze3d.vertex.IVertexBuilder bufferIn,
                                 Matrix4f matrixIn,
                                 int packedLight,
                                 float p_229120_3_,
                                 float p_229120_4_,
                                 float p_229120_5_,
                                 float p_229120_6_,
                                 float p_229120_7_,
                                 int p_229120_8_,
                                 int p_229120_9_,
                                 boolean p_229120_10_,
                                 float p_229120_11_,
                                 float p_229120_12_)