public class EndermanRenderer extends MobRenderer<EndermanEntity,EndermanModel<EndermanEntity>>
entityModel, layerRenderers
renderManager, shadowOpaque, shadowSize
コンストラクタと説明 |
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EndermanRenderer(EntityRendererManager renderManagerIn) |
修飾子とタイプ | メソッドと説明 |
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ResourceLocation |
getEntityTexture(EndermanEntity entity)
Returns the location of an entity's texture.
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Vec3d |
getRenderOffset(EndermanEntity entityIn,
float partialTicks) |
void |
render(EndermanEntity entityIn,
float entityYaw,
float partialTicks,
com.mojang.blaze3d.matrix.MatrixStack matrixStackIn,
IRenderTypeBuffer bufferIn,
int packedLightIn) |
addVertexPair, canRenderName, renderSide, shouldRender
addLayer, applyRotations, func_230042_a_, getDeathMaxRotation, getEntityModel, getOverlayProgress, getPackedOverlay, getSwingProgress, handleRotationFloat, isVisible, preRenderCallback
getBlockLight, getFontRendererFromRenderManager, getPackedLight, getRenderManager, renderName
public EndermanRenderer(EntityRendererManager renderManagerIn)
public void render(EndermanEntity entityIn, float entityYaw, float partialTicks, com.mojang.blaze3d.matrix.MatrixStack matrixStackIn, IRenderTypeBuffer bufferIn, int packedLightIn)
render
クラス内 MobRenderer<EndermanEntity,EndermanModel<EndermanEntity>>
public Vec3d getRenderOffset(EndermanEntity entityIn, float partialTicks)
getRenderOffset
クラス内 EntityRenderer<EndermanEntity>
public ResourceLocation getEntityTexture(EndermanEntity entity)
getEntityTexture
インタフェース内 IEntityRenderer<EndermanEntity,EndermanModel<EndermanEntity>>
getEntityTexture
クラス内 EntityRenderer<EndermanEntity>