public class EndermanRenderer extends MobRenderer<EndermanEntity,EndermanModel<EndermanEntity>>
entityModel, layerRenderersrenderManager, shadowOpaque, shadowSize| コンストラクタと説明 |
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EndermanRenderer(EntityRendererManager renderManagerIn) |
| 修飾子とタイプ | メソッドと説明 |
|---|---|
ResourceLocation |
getEntityTexture(EndermanEntity entity)
Returns the location of an entity's texture.
|
Vec3d |
getRenderOffset(EndermanEntity entityIn,
float partialTicks) |
void |
render(EndermanEntity entityIn,
float entityYaw,
float partialTicks,
com.mojang.blaze3d.matrix.MatrixStack matrixStackIn,
IRenderTypeBuffer bufferIn,
int packedLightIn) |
addVertexPair, canRenderName, renderSide, shouldRenderaddLayer, applyRotations, func_230042_a_, getDeathMaxRotation, getEntityModel, getOverlayProgress, getPackedOverlay, getSwingProgress, handleRotationFloat, isVisible, preRenderCallbackgetBlockLight, getFontRendererFromRenderManager, getPackedLight, getRenderManager, renderNamepublic EndermanRenderer(EntityRendererManager renderManagerIn)
public void render(EndermanEntity entityIn, float entityYaw, float partialTicks, com.mojang.blaze3d.matrix.MatrixStack matrixStackIn, IRenderTypeBuffer bufferIn, int packedLightIn)
render クラス内 MobRenderer<EndermanEntity,EndermanModel<EndermanEntity>>public Vec3d getRenderOffset(EndermanEntity entityIn, float partialTicks)
getRenderOffset クラス内 EntityRenderer<EndermanEntity>public ResourceLocation getEntityTexture(EndermanEntity entity)
getEntityTexture インタフェース内 IEntityRenderer<EndermanEntity,EndermanModel<EndermanEntity>>getEntityTexture クラス内 EntityRenderer<EndermanEntity>