public static class EnderDragonRenderer.EnderDragonModel extends EntityModel<EnderDragonEntity>
isChild, isSitting, swingProgressrenderType, textureHeight, textureWidth| コンストラクタと説明 | 
|---|
| EnderDragonModel() | 
| 修飾子とタイプ | メソッドと説明 | 
|---|---|
| void | render(com.mojang.blaze3d.matrix.MatrixStack matrixStackIn,
      com.mojang.blaze3d.vertex.IVertexBuilder bufferIn,
      int packedLightIn,
      int packedOverlayIn,
      float red,
      float green,
      float blue,
      float alpha) | 
| void | setLivingAnimations(EnderDragonEntity entityIn,
                   float limbSwing,
                   float limbSwingAmount,
                   float partialTick) | 
| void | setRotationAngles(EnderDragonEntity entityIn,
                 float limbSwing,
                 float limbSwingAmount,
                 float ageInTicks,
                 float netHeadYaw,
                 float headPitch)Sets this entity's model rotation angles | 
copyModelAttributesToaccept, getRenderTypepublic void setLivingAnimations(EnderDragonEntity entityIn, float limbSwing, float limbSwingAmount, float partialTick)
setLivingAnimations クラス内 EntityModel<EnderDragonEntity>public void setRotationAngles(EnderDragonEntity entityIn, float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch)
setRotationAngles クラス内 EntityModel<EnderDragonEntity>