public class EnderDragonRenderer extends EntityRenderer<EnderDragonEntity>
修飾子とタイプ | クラスと説明 |
---|---|
static class |
EnderDragonRenderer.EnderDragonModel |
修飾子とタイプ | フィールドと説明 |
---|---|
static ResourceLocation |
ENDERCRYSTAL_BEAM_TEXTURES |
renderManager, shadowOpaque, shadowSize
コンストラクタと説明 |
---|
EnderDragonRenderer(EntityRendererManager renderManagerIn) |
修飾子とタイプ | メソッドと説明 |
---|---|
static void |
func_229059_a_(float p_229059_0_,
float p_229059_1_,
float p_229059_2_,
float p_229059_3_,
int p_229059_4_,
com.mojang.blaze3d.matrix.MatrixStack p_229059_5_,
IRenderTypeBuffer p_229059_6_,
int p_229059_7_) |
ResourceLocation |
getEntityTexture(EnderDragonEntity entity)
Returns the location of an entity's texture.
|
void |
render(EnderDragonEntity entityIn,
float entityYaw,
float partialTicks,
com.mojang.blaze3d.matrix.MatrixStack matrixStackIn,
IRenderTypeBuffer bufferIn,
int packedLightIn) |
canRenderName, getBlockLight, getFontRendererFromRenderManager, getPackedLight, getRenderManager, getRenderOffset, renderName, shouldRender
public static final ResourceLocation ENDERCRYSTAL_BEAM_TEXTURES
public EnderDragonRenderer(EntityRendererManager renderManagerIn)
public void render(EnderDragonEntity entityIn, float entityYaw, float partialTicks, com.mojang.blaze3d.matrix.MatrixStack matrixStackIn, IRenderTypeBuffer bufferIn, int packedLightIn)
render
クラス内 EntityRenderer<EnderDragonEntity>
public static void func_229059_a_(float p_229059_0_, float p_229059_1_, float p_229059_2_, float p_229059_3_, int p_229059_4_, com.mojang.blaze3d.matrix.MatrixStack p_229059_5_, IRenderTypeBuffer p_229059_6_, int p_229059_7_)
public ResourceLocation getEntityTexture(EnderDragonEntity entity)
getEntityTexture
クラス内 EntityRenderer<EnderDragonEntity>