public class EnderDragonRenderer extends EntityRenderer<EnderDragonEntity>
| 修飾子とタイプ | クラスと説明 | 
|---|---|
| static class  | EnderDragonRenderer.EnderDragonModel | 
| 修飾子とタイプ | フィールドと説明 | 
|---|---|
| static ResourceLocation | ENDERCRYSTAL_BEAM_TEXTURES | 
renderManager, shadowOpaque, shadowSize| コンストラクタと説明 | 
|---|
| EnderDragonRenderer(EntityRendererManager renderManagerIn) | 
| 修飾子とタイプ | メソッドと説明 | 
|---|---|
| static void | func_229059_a_(float p_229059_0_,
              float p_229059_1_,
              float p_229059_2_,
              float p_229059_3_,
              int p_229059_4_,
              com.mojang.blaze3d.matrix.MatrixStack p_229059_5_,
              IRenderTypeBuffer p_229059_6_,
              int p_229059_7_) | 
| ResourceLocation | getEntityTexture(EnderDragonEntity entity)Returns the location of an entity's texture. | 
| void | render(EnderDragonEntity entityIn,
      float entityYaw,
      float partialTicks,
      com.mojang.blaze3d.matrix.MatrixStack matrixStackIn,
      IRenderTypeBuffer bufferIn,
      int packedLightIn) | 
canRenderName, getBlockLight, getFontRendererFromRenderManager, getPackedLight, getRenderManager, getRenderOffset, renderName, shouldRenderpublic static final ResourceLocation ENDERCRYSTAL_BEAM_TEXTURES
public EnderDragonRenderer(EntityRendererManager renderManagerIn)
public void render(EnderDragonEntity entityIn, float entityYaw, float partialTicks, com.mojang.blaze3d.matrix.MatrixStack matrixStackIn, IRenderTypeBuffer bufferIn, int packedLightIn)
render クラス内 EntityRenderer<EnderDragonEntity>public static void func_229059_a_(float p_229059_0_,
                                  float p_229059_1_,
                                  float p_229059_2_,
                                  float p_229059_3_,
                                  int p_229059_4_,
                                  com.mojang.blaze3d.matrix.MatrixStack p_229059_5_,
                                  IRenderTypeBuffer p_229059_6_,
                                  int p_229059_7_)
public ResourceLocation getEntityTexture(EnderDragonEntity entity)
getEntityTexture クラス内 EntityRenderer<EnderDragonEntity>