public class EnderCrystalRenderer extends EntityRenderer<EnderCrystalEntity>
renderManager, shadowOpaque, shadowSize| コンストラクタと説明 |
|---|
EnderCrystalRenderer(EntityRendererManager renderManagerIn) |
| 修飾子とタイプ | メソッドと説明 |
|---|---|
static float |
func_229051_a_(EnderCrystalEntity p_229051_0_,
float p_229051_1_) |
ResourceLocation |
getEntityTexture(EnderCrystalEntity entity)
Returns the location of an entity's texture.
|
void |
render(EnderCrystalEntity entityIn,
float entityYaw,
float partialTicks,
com.mojang.blaze3d.matrix.MatrixStack matrixStackIn,
IRenderTypeBuffer bufferIn,
int packedLightIn) |
boolean |
shouldRender(EnderCrystalEntity livingEntityIn,
ClippingHelperImpl camera,
double camX,
double camY,
double camZ) |
canRenderName, getBlockLight, getFontRendererFromRenderManager, getPackedLight, getRenderManager, getRenderOffset, renderNamepublic EnderCrystalRenderer(EntityRendererManager renderManagerIn)
public void render(EnderCrystalEntity entityIn, float entityYaw, float partialTicks, com.mojang.blaze3d.matrix.MatrixStack matrixStackIn, IRenderTypeBuffer bufferIn, int packedLightIn)
render クラス内 EntityRenderer<EnderCrystalEntity>public static float func_229051_a_(EnderCrystalEntity p_229051_0_, float p_229051_1_)
public ResourceLocation getEntityTexture(EnderCrystalEntity entity)
getEntityTexture クラス内 EntityRenderer<EnderCrystalEntity>public boolean shouldRender(EnderCrystalEntity livingEntityIn, ClippingHelperImpl camera, double camX, double camY, double camZ)
shouldRender クラス内 EntityRenderer<EnderCrystalEntity>