public class EnderCrystalRenderer extends EntityRenderer<EnderCrystalEntity>
renderManager, shadowOpaque, shadowSize| コンストラクタと説明 | 
|---|
| EnderCrystalRenderer(EntityRendererManager renderManagerIn) | 
| 修飾子とタイプ | メソッドと説明 | 
|---|---|
| static float | func_229051_a_(EnderCrystalEntity p_229051_0_,
              float p_229051_1_) | 
| ResourceLocation | getEntityTexture(EnderCrystalEntity entity)Returns the location of an entity's texture. | 
| void | render(EnderCrystalEntity entityIn,
      float entityYaw,
      float partialTicks,
      com.mojang.blaze3d.matrix.MatrixStack matrixStackIn,
      IRenderTypeBuffer bufferIn,
      int packedLightIn) | 
| boolean | shouldRender(EnderCrystalEntity livingEntityIn,
            ClippingHelperImpl camera,
            double camX,
            double camY,
            double camZ) | 
canRenderName, getBlockLight, getFontRendererFromRenderManager, getPackedLight, getRenderManager, getRenderOffset, renderNamepublic EnderCrystalRenderer(EntityRendererManager renderManagerIn)
public void render(EnderCrystalEntity entityIn, float entityYaw, float partialTicks, com.mojang.blaze3d.matrix.MatrixStack matrixStackIn, IRenderTypeBuffer bufferIn, int packedLightIn)
render クラス内 EntityRenderer<EnderCrystalEntity>public static float func_229051_a_(EnderCrystalEntity p_229051_0_, float p_229051_1_)
public ResourceLocation getEntityTexture(EnderCrystalEntity entity)
getEntityTexture クラス内 EntityRenderer<EnderCrystalEntity>public boolean shouldRender(EnderCrystalEntity livingEntityIn, ClippingHelperImpl camera, double camX, double camY, double camZ)
shouldRender クラス内 EntityRenderer<EnderCrystalEntity>