public class ElderGuardianRenderer extends GuardianRenderer
修飾子とタイプ | フィールドと説明 |
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static ResourceLocation |
GUARDIAN_ELDER_TEXTURE |
entityModel, layerRenderers
renderManager, shadowOpaque, shadowSize
コンストラクタと説明 |
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ElderGuardianRenderer(EntityRendererManager renderManagerIn) |
修飾子とタイプ | メソッドと説明 |
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ResourceLocation |
getEntityTexture(GuardianEntity entity)
Returns the location of an entity's texture.
|
protected void |
preRenderCallback(GuardianEntity entitylivingbaseIn,
com.mojang.blaze3d.matrix.MatrixStack matrixStackIn,
float partialTickTime) |
render, shouldRender
addVertexPair, canRenderName, renderSide
addLayer, applyRotations, func_230042_a_, getDeathMaxRotation, getEntityModel, getOverlayProgress, getPackedOverlay, getSwingProgress, handleRotationFloat, isVisible
getBlockLight, getFontRendererFromRenderManager, getPackedLight, getRenderManager, getRenderOffset, renderName
public static final ResourceLocation GUARDIAN_ELDER_TEXTURE
public ElderGuardianRenderer(EntityRendererManager renderManagerIn)
protected void preRenderCallback(GuardianEntity entitylivingbaseIn, com.mojang.blaze3d.matrix.MatrixStack matrixStackIn, float partialTickTime)
preRenderCallback
クラス内 LivingRenderer<GuardianEntity,GuardianModel>
public ResourceLocation getEntityTexture(GuardianEntity entity)
getEntityTexture
インタフェース内 IEntityRenderer<GuardianEntity,GuardianModel>
getEntityTexture
クラス内 GuardianRenderer