public class ElderGuardianRenderer extends GuardianRenderer
| 修飾子とタイプ | フィールドと説明 | 
|---|---|
| static ResourceLocation | GUARDIAN_ELDER_TEXTURE | 
entityModel, layerRenderersrenderManager, shadowOpaque, shadowSize| コンストラクタと説明 | 
|---|
| ElderGuardianRenderer(EntityRendererManager renderManagerIn) | 
| 修飾子とタイプ | メソッドと説明 | 
|---|---|
| ResourceLocation | getEntityTexture(GuardianEntity entity)Returns the location of an entity's texture. | 
| protected void | preRenderCallback(GuardianEntity entitylivingbaseIn,
                 com.mojang.blaze3d.matrix.MatrixStack matrixStackIn,
                 float partialTickTime) | 
render, shouldRenderaddVertexPair, canRenderName, renderSideaddLayer, applyRotations, func_230042_a_, getDeathMaxRotation, getEntityModel, getOverlayProgress, getPackedOverlay, getSwingProgress, handleRotationFloat, isVisiblegetBlockLight, getFontRendererFromRenderManager, getPackedLight, getRenderManager, getRenderOffset, renderNamepublic static final ResourceLocation GUARDIAN_ELDER_TEXTURE
public ElderGuardianRenderer(EntityRendererManager renderManagerIn)
protected void preRenderCallback(GuardianEntity entitylivingbaseIn, com.mojang.blaze3d.matrix.MatrixStack matrixStackIn, float partialTickTime)
preRenderCallback クラス内 LivingRenderer<GuardianEntity,GuardianModel>public ResourceLocation getEntityTexture(GuardianEntity entity)
getEntityTexture インタフェース内 IEntityRenderer<GuardianEntity,GuardianModel>getEntityTexture クラス内 GuardianRenderer