public class DrownedRenderer extends AbstractZombieRenderer<DrownedEntity,DrownedModel<DrownedEntity>>
entityModel, layerRenderersrenderManager, shadowOpaque, shadowSize| コンストラクタと説明 | 
|---|
| DrownedRenderer(EntityRendererManager renderManagerIn) | 
| 修飾子とタイプ | メソッドと説明 | 
|---|---|
| protected void | applyRotations(DrownedEntity entityLiving,
              com.mojang.blaze3d.matrix.MatrixStack matrixStackIn,
              float ageInTicks,
              float rotationYaw,
              float partialTicks) | 
| ResourceLocation | getEntityTexture(ZombieEntity entity)Returns the location of an entity's texture. | 
addVertexPair, canRenderName, render, renderSide, shouldRenderaddLayer, func_230042_a_, getDeathMaxRotation, getEntityModel, getOverlayProgress, getPackedOverlay, getSwingProgress, handleRotationFloat, isVisible, preRenderCallbackgetBlockLight, getFontRendererFromRenderManager, getPackedLight, getRenderManager, getRenderOffset, renderNamepublic DrownedRenderer(EntityRendererManager renderManagerIn)
public ResourceLocation getEntityTexture(ZombieEntity entity)
getEntityTexture クラス内 AbstractZombieRenderer<DrownedEntity,DrownedModel<DrownedEntity>>protected void applyRotations(DrownedEntity entityLiving, com.mojang.blaze3d.matrix.MatrixStack matrixStackIn, float ageInTicks, float rotationYaw, float partialTicks)
applyRotations クラス内 AbstractZombieRenderer<DrownedEntity,DrownedModel<DrownedEntity>>