public class DrownedRenderer extends AbstractZombieRenderer<DrownedEntity,DrownedModel<DrownedEntity>>
entityModel, layerRenderersrenderManager, shadowOpaque, shadowSize| コンストラクタと説明 |
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DrownedRenderer(EntityRendererManager renderManagerIn) |
| 修飾子とタイプ | メソッドと説明 |
|---|---|
protected void |
applyRotations(DrownedEntity entityLiving,
com.mojang.blaze3d.matrix.MatrixStack matrixStackIn,
float ageInTicks,
float rotationYaw,
float partialTicks) |
ResourceLocation |
getEntityTexture(ZombieEntity entity)
Returns the location of an entity's texture.
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addVertexPair, canRenderName, render, renderSide, shouldRenderaddLayer, func_230042_a_, getDeathMaxRotation, getEntityModel, getOverlayProgress, getPackedOverlay, getSwingProgress, handleRotationFloat, isVisible, preRenderCallbackgetBlockLight, getFontRendererFromRenderManager, getPackedLight, getRenderManager, getRenderOffset, renderNamepublic DrownedRenderer(EntityRendererManager renderManagerIn)
public ResourceLocation getEntityTexture(ZombieEntity entity)
getEntityTexture クラス内 AbstractZombieRenderer<DrownedEntity,DrownedModel<DrownedEntity>>protected void applyRotations(DrownedEntity entityLiving, com.mojang.blaze3d.matrix.MatrixStack matrixStackIn, float ageInTicks, float rotationYaw, float partialTicks)
applyRotations クラス内 AbstractZombieRenderer<DrownedEntity,DrownedModel<DrownedEntity>>