public class BipedRenderer<T extends MobEntity,M extends BipedModel<T>> extends MobRenderer<T,M>
entityModel, layerRenderersrenderManager, shadowOpaque, shadowSize| コンストラクタと説明 | 
|---|
| BipedRenderer(EntityRendererManager renderManagerIn,
             M modelBipedIn,
             float shadowSize) | 
| 修飾子とタイプ | メソッドと説明 | 
|---|---|
| ResourceLocation | getEntityTexture(T entity)Returns the location of an entity's texture. | 
addVertexPair, canRenderName, render, renderSide, shouldRenderaddLayer, applyRotations, func_230042_a_, getDeathMaxRotation, getEntityModel, getOverlayProgress, getPackedOverlay, getSwingProgress, handleRotationFloat, isVisible, preRenderCallbackgetBlockLight, getFontRendererFromRenderManager, getPackedLight, getRenderManager, getRenderOffset, renderNamepublic BipedRenderer(EntityRendererManager renderManagerIn, M modelBipedIn, float shadowSize)
public ResourceLocation getEntityTexture(T entity)
getEntityTexture インタフェース内 IEntityRenderer<T extends MobEntity,M extends BipedModel<T>>getEntityTexture クラス内 EntityRenderer<T extends MobEntity>