public class BipedRenderer<T extends MobEntity,M extends BipedModel<T>> extends MobRenderer<T,M>
entityModel, layerRenderers
renderManager, shadowOpaque, shadowSize
コンストラクタと説明 |
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BipedRenderer(EntityRendererManager renderManagerIn,
M modelBipedIn,
float shadowSize) |
修飾子とタイプ | メソッドと説明 |
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ResourceLocation |
getEntityTexture(T entity)
Returns the location of an entity's texture.
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addVertexPair, canRenderName, render, renderSide, shouldRender
addLayer, applyRotations, func_230042_a_, getDeathMaxRotation, getEntityModel, getOverlayProgress, getPackedOverlay, getSwingProgress, handleRotationFloat, isVisible, preRenderCallback
getBlockLight, getFontRendererFromRenderManager, getPackedLight, getRenderManager, getRenderOffset, renderName
public BipedRenderer(EntityRendererManager renderManagerIn, M modelBipedIn, float shadowSize)
public ResourceLocation getEntityTexture(T entity)
getEntityTexture
インタフェース内 IEntityRenderer<T extends MobEntity,M extends BipedModel<T>>
getEntityTexture
クラス内 EntityRenderer<T extends MobEntity>