public class SkeletonRenderer extends BipedRenderer<AbstractSkeletonEntity,SkeletonModel<AbstractSkeletonEntity>>
entityModel, layerRenderersrenderManager, shadowOpaque, shadowSize| コンストラクタと説明 |
|---|
SkeletonRenderer(EntityRendererManager renderManagerIn) |
| 修飾子とタイプ | メソッドと説明 |
|---|---|
ResourceLocation |
getEntityTexture(AbstractSkeletonEntity entity)
Returns the location of an entity's texture.
|
addVertexPair, canRenderName, render, renderSide, shouldRenderaddLayer, applyRotations, func_230042_a_, getDeathMaxRotation, getEntityModel, getOverlayProgress, getPackedOverlay, getSwingProgress, handleRotationFloat, isVisible, preRenderCallbackgetBlockLight, getFontRendererFromRenderManager, getPackedLight, getRenderManager, getRenderOffset, renderNamepublic SkeletonRenderer(EntityRendererManager renderManagerIn)
public ResourceLocation getEntityTexture(AbstractSkeletonEntity entity)