public class SkeletonRenderer extends BipedRenderer<AbstractSkeletonEntity,SkeletonModel<AbstractSkeletonEntity>>
entityModel, layerRenderers
renderManager, shadowOpaque, shadowSize
コンストラクタと説明 |
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SkeletonRenderer(EntityRendererManager renderManagerIn) |
修飾子とタイプ | メソッドと説明 |
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ResourceLocation |
getEntityTexture(AbstractSkeletonEntity entity)
Returns the location of an entity's texture.
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addVertexPair, canRenderName, render, renderSide, shouldRender
addLayer, applyRotations, func_230042_a_, getDeathMaxRotation, getEntityModel, getOverlayProgress, getPackedOverlay, getSwingProgress, handleRotationFloat, isVisible, preRenderCallback
getBlockLight, getFontRendererFromRenderManager, getPackedLight, getRenderManager, getRenderOffset, renderName
public SkeletonRenderer(EntityRendererManager renderManagerIn)
public ResourceLocation getEntityTexture(AbstractSkeletonEntity entity)