public class SlimeRenderer extends MobRenderer<SlimeEntity,SlimeModel<SlimeEntity>>
entityModel, layerRenderersrenderManager, shadowOpaque, shadowSize| コンストラクタと説明 |
|---|
SlimeRenderer(EntityRendererManager renderManagerIn) |
| 修飾子とタイプ | メソッドと説明 |
|---|---|
ResourceLocation |
getEntityTexture(SlimeEntity entity)
Returns the location of an entity's texture.
|
protected void |
preRenderCallback(SlimeEntity entitylivingbaseIn,
com.mojang.blaze3d.matrix.MatrixStack matrixStackIn,
float partialTickTime) |
void |
render(SlimeEntity entityIn,
float entityYaw,
float partialTicks,
com.mojang.blaze3d.matrix.MatrixStack matrixStackIn,
IRenderTypeBuffer bufferIn,
int packedLightIn) |
addVertexPair, canRenderName, renderSide, shouldRenderaddLayer, applyRotations, func_230042_a_, getDeathMaxRotation, getEntityModel, getOverlayProgress, getPackedOverlay, getSwingProgress, handleRotationFloat, isVisiblegetBlockLight, getFontRendererFromRenderManager, getPackedLight, getRenderManager, getRenderOffset, renderNamepublic SlimeRenderer(EntityRendererManager renderManagerIn)
public void render(SlimeEntity entityIn, float entityYaw, float partialTicks, com.mojang.blaze3d.matrix.MatrixStack matrixStackIn, IRenderTypeBuffer bufferIn, int packedLightIn)
render クラス内 MobRenderer<SlimeEntity,SlimeModel<SlimeEntity>>protected void preRenderCallback(SlimeEntity entitylivingbaseIn, com.mojang.blaze3d.matrix.MatrixStack matrixStackIn, float partialTickTime)
preRenderCallback クラス内 LivingRenderer<SlimeEntity,SlimeModel<SlimeEntity>>public ResourceLocation getEntityTexture(SlimeEntity entity)
getEntityTexture インタフェース内 IEntityRenderer<SlimeEntity,SlimeModel<SlimeEntity>>getEntityTexture クラス内 EntityRenderer<SlimeEntity>