public class WitherSkeletonRenderer extends SkeletonRenderer
entityModel, layerRenderersrenderManager, shadowOpaque, shadowSize| コンストラクタと説明 | 
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| WitherSkeletonRenderer(EntityRendererManager renderManagerIn) | 
| 修飾子とタイプ | メソッドと説明 | 
|---|---|
| ResourceLocation | getEntityTexture(AbstractSkeletonEntity entity)Returns the location of an entity's texture. | 
| protected void | preRenderCallback(AbstractSkeletonEntity entitylivingbaseIn,
                 com.mojang.blaze3d.matrix.MatrixStack matrixStackIn,
                 float partialTickTime) | 
addVertexPair, canRenderName, render, renderSide, shouldRenderaddLayer, applyRotations, func_230042_a_, getDeathMaxRotation, getEntityModel, getOverlayProgress, getPackedOverlay, getSwingProgress, handleRotationFloat, isVisiblegetBlockLight, getFontRendererFromRenderManager, getPackedLight, getRenderManager, getRenderOffset, renderNamepublic WitherSkeletonRenderer(EntityRendererManager renderManagerIn)
public ResourceLocation getEntityTexture(AbstractSkeletonEntity entity)
getEntityTexture インタフェース内 IEntityRenderer<AbstractSkeletonEntity,SkeletonModel<AbstractSkeletonEntity>>getEntityTexture クラス内 SkeletonRendererprotected void preRenderCallback(AbstractSkeletonEntity entitylivingbaseIn, com.mojang.blaze3d.matrix.MatrixStack matrixStackIn, float partialTickTime)