public class WitherSkeletonRenderer extends SkeletonRenderer
entityModel, layerRenderersrenderManager, shadowOpaque, shadowSize| コンストラクタと説明 |
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WitherSkeletonRenderer(EntityRendererManager renderManagerIn) |
| 修飾子とタイプ | メソッドと説明 |
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ResourceLocation |
getEntityTexture(AbstractSkeletonEntity entity)
Returns the location of an entity's texture.
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protected void |
preRenderCallback(AbstractSkeletonEntity entitylivingbaseIn,
com.mojang.blaze3d.matrix.MatrixStack matrixStackIn,
float partialTickTime) |
addVertexPair, canRenderName, render, renderSide, shouldRenderaddLayer, applyRotations, func_230042_a_, getDeathMaxRotation, getEntityModel, getOverlayProgress, getPackedOverlay, getSwingProgress, handleRotationFloat, isVisiblegetBlockLight, getFontRendererFromRenderManager, getPackedLight, getRenderManager, getRenderOffset, renderNamepublic WitherSkeletonRenderer(EntityRendererManager renderManagerIn)
public ResourceLocation getEntityTexture(AbstractSkeletonEntity entity)
getEntityTexture インタフェース内 IEntityRenderer<AbstractSkeletonEntity,SkeletonModel<AbstractSkeletonEntity>>getEntityTexture クラス内 SkeletonRendererprotected void preRenderCallback(AbstractSkeletonEntity entitylivingbaseIn, com.mojang.blaze3d.matrix.MatrixStack matrixStackIn, float partialTickTime)